| | |
| | | this.MinorLoss = model.MinorLoss; |
| | | } |
| | | |
| | | [Browsable(false)] |
| | | public string Node1 |
| | | { |
| | | get |
| | |
| | | } |
| | | } |
| | | |
| | | [Browsable(false)] |
| | | public string Node2 |
| | | { |
| | | get |
| | |
| | | |
| | | private NodeCalcModel _StartNode; |
| | | |
| | | [Browsable(false)] |
| | | public NodeCalcModel StartNode |
| | | { |
| | | get { return _StartNode; } |
| | |
| | | |
| | | private NodeCalcModel _EndNode; |
| | | |
| | | [Browsable(false)] |
| | | public NodeCalcModel EndNode |
| | | { |
| | | get { return _EndNode; } |
| | |
| | | |
| | | public float EN_STATUS { get; set; } = float.NaN; |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | [Browsable(false)] |
| | | public bool Selected { get; set; } |
| | | |
| | | |
| | | [Description("鼠标悬于上方")] |
| | | [DisplayName("鼠标悬于上方")] |
| | | |
| | | [DisplayName("鼠标悬于上方")] |
| | | [Browsable(false)] |
| | | public bool Hovered { get; set; } |
| | | } |
| | | } |