| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] CoolingTower { |
| | | get { |
| | | object obj = ResourceManager.GetObject("CoolingTower", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Group { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Group", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap ListView { |
| | | get { |
| | | object obj = ResourceManager.GetObject("ListView", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Notlmported { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Notlmported", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Project { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Project", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] PumpMain { |
| | | get { |
| | | object obj = ResourceManager.GetObject("PumpMain", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Type { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Type", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Valve { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Valve", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | } |
| | | } |