lixiaojun
2024-10-17 4cb1f00f84d160f97afd0fb86cf600e1be667dd5
WinFrmUI/Hstation.WinFrmUI.Core/Lib/Resource1.Designer.cs
@@ -8,7 +8,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace Hstation.WinFrmUI.Core.Lib {
namespace HStation.WinFrmUI.Core.Lib {
    using System;
    
    
@@ -39,7 +39,7 @@
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Hstation.WinFrmUI.Core.Lib.Resource1", typeof(Resource1).Assembly);
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HStation.WinFrmUI.Core.Lib.Resource1", typeof(Resource1).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
@@ -61,12 +61,62 @@
        }
        
        /// <summary>
        ///   查找 System.Byte[] 类型的本地化资源。
        /// </summary>
        internal static byte[] CoolingTower {
            get {
                object obj = ResourceManager.GetObject("CoolingTower", resourceCulture);
                return ((byte[])(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Group {
            get {
                object obj = ResourceManager.GetObject("Group", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap ListView {
            get {
                object obj = ResourceManager.GetObject("ListView", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Notlmported {
            get {
                object obj = ResourceManager.GetObject("Notlmported", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Byte[] 类型的本地化资源。
        /// </summary>
        internal static byte[] Project {
            get {
                object obj = ResourceManager.GetObject("Project", resourceCulture);
                return ((byte[])(obj));
            }
        }
        /// <summary>
        ///   查找 System.Byte[] 类型的本地化资源。
        /// </summary>
        internal static byte[] PumpMain {
            get {
                object obj = ResourceManager.GetObject("PumpMain", resourceCulture);
                return ((byte[])(obj));
            }
        }
        
@@ -89,5 +139,25 @@
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap Type {
            get {
                object obj = ResourceManager.GetObject("Type", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Byte[] 类型的本地化资源。
        /// </summary>
        internal static byte[] Valve {
            get {
                object obj = ResourceManager.GetObject("Valve", resourceCulture);
                return ((byte[])(obj));
            }
        }
    }
}