| | |
| | | // </auto-generated> |
| | | //------------------------------------------------------------------------------ |
| | | |
| | | namespace Hstation.WinFrmUI.Core.Lib { |
| | | namespace HStation.WinFrmUI.Core.Lib { |
| | | using System; |
| | | |
| | | |
| | |
| | | internal static global::System.Resources.ResourceManager ResourceManager { |
| | | get { |
| | | if (object.ReferenceEquals(resourceMan, null)) { |
| | | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Hstation.WinFrmUI.Core.Lib.Resource1", typeof(Resource1).Assembly); |
| | | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HStation.WinFrmUI.Core.Lib.Resource1", typeof(Resource1).Assembly); |
| | | resourceMan = temp; |
| | | } |
| | | return resourceMan; |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] CoolingTower { |
| | | get { |
| | | object obj = ResourceManager.GetObject("CoolingTower", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Group { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Group", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap ListView { |
| | | get { |
| | | object obj = ResourceManager.GetObject("ListView", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Notlmported { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Notlmported", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Project { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Project", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] PumpMain { |
| | | get { |
| | | object obj = ResourceManager.GetObject("PumpMain", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap Type { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Type", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] Valve { |
| | | get { |
| | | object obj = ResourceManager.GetObject("Valve", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | } |
| | | } |