WinFrmUI/HStation.WinFrmUI.Assets.Core/04-pipe/02-main/EditPipeMainDlg.Designer.cs
@@ -1,6 +1,6 @@ namespace HStation.WinFrmUI.Assets { partial class EditPipeMainDlg partial class EditAssetsPipeMainDlg { /// <summary> /// Required designer variable. @@ -404,7 +404,7 @@ layoutControlItem2.Text = "关键字:"; layoutControlItem2.TextSize = new Size(49, 14); // // TextEditKeyWorld // TextEditKeyWord // TextEditKeyWorld.Location = new Point(403, 8); TextEditKeyWorld.Name = "TextEditKeyWorld";