WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/07-matching/00-core/AssetsMatchingHelper.cs
@@ -1857,7 +1857,6 @@ input.MatchingBendingAngle = elbow.Angle; } input.MatchingElbowType = (Yw.WinFrmUI.eElbowType)(int)elbow.ElbowType; // input.MatchingElbowType = Yw.WinFrmUI.eElbowType.Short; if (input.Material == null || input.Material == string.Empty) { input.MatchingMaterial = elbow.Material;