| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] monitor_analyse { |
| | | get { |
| | | object obj = ResourceManager.GetObject("monitor_analyse", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Byte[] 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static byte[] monitor_docking { |
| | | get { |
| | | object obj = ResourceManager.GetObject("monitor_docking", resourceCulture); |
| | | return ((byte[])(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap pump_run_32 { |