| | |
| | | this.Caliber = rhs.Caliber; |
| | | this.Material = rhs.Material; |
| | | this.MinorLoss = rhs.MinorLoss; |
| | | this.Angle = rhs.Angle; |
| | | this.SortCode = rhs.SortCode; |
| | | this.Description = rhs.Description; |
| | | } |
| | | |
| | | public void Reset(AssetsElbowFactor rhs) |
| | |
| | | this.Caliber = rhs.Caliber; |
| | | this.Material = rhs.Material; |
| | | this.MinorLoss = rhs.MinorLoss; |
| | | this.Angle = rhs.Angle; |
| | | this.SortCode = rhs.SortCode; |
| | | this.Description = rhs.Description; |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | public double MinorLoss { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 角度 |
| | | /// </summary> |
| | | public int? Angle { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 排序码 |
| | | /// </summary> |
| | | public int SortCode { get; set; } |