| | |
| | | public AssetsMainChoicePage() |
| | | { |
| | | InitializeComponent(); |
| | | this.elbowsMatchingCtrl1.RowClickEvent += RowClickEvent; |
| | | this.fourLinkMatchingCtrl1.RowClickEvent += RowClickEvent; |
| | | this.pipeLineMatchingCtrl1.RowClickEvent += RowClickEvent; |
| | | this.pumpMatchingCtrl1.RowClickEvent += RowClickEvent; |
| | | this.threeLinkMatchingCtrl1.RowClickEvent += RowClickEvent; |
| | | this.valveMatchingCtrl1.RowClickEvent += RowClickEvent; |
| | | } |
| | | |
| | | private void RowClickEvent(string code) |
| | | { |
| | | FormRowClickEvent.Invoke(code); |
| | | } |
| | | |
| | | public event Action<string> FormRowClickEvent = null; |
| | | |
| | | public event Func<AssetsAutoMatchingViewModel, bool> RelaodEvent = null; |
| | | |
| | | private BLL.PumpMain _pumpMain = null; |
| | | |
| | | private BLL.AdaptingManage _adaptingManage = null; |
| | | |
| | | private BLL.PipeLineManage _pipeLineManage = null; |
| | | |
| | | private BLL.ValveMain _valveMain = null; |
| | | |
| | | private AssetsAutoMatchingViewModel _assetsAutoMatching = null; |
| | | |
| | | public async void SetBindingData(AssetsAutoMatchingViewModel inputViewModel) |
| | | { |
| | | _assetsAutoMatching = inputViewModel; |
| | | this.elbowsMatchingCtrl1.SetBindingData(inputViewModel.ElbowsMatchingModels); |
| | | this.pipeLineMatchingCtrl1.SetBindingData(inputViewModel.PipeLineMatchingModels); |
| | | this.pumpMatchingCtrl1.SetBindingData(inputViewModel.PumpMatchingModels); |
| | | this.threeLinkMatchingCtrl1.SetBindingData(inputViewModel.ThreeLinkMatchingModels); |
| | | this.fourLinkMatchingCtrl1.SetBindingData(inputViewModel.FourLinkMatchingModels); |
| | | this.valveMatchingCtrl1.SetBindingData(inputViewModel.ValveMatchingModels); |
| | | await SetMatching(inputViewModel); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 初始化 |
| | | /// 自动匹配 |
| | | /// </summary> |
| | | public AssetsAutoMatchingInputViewModel SetMatching(AssetsAutoMatchingInputViewModel input) |
| | | public async Task<AssetsAutoMatchingViewModel> SetMatching(AssetsAutoMatchingViewModel input) |
| | | { |
| | | var assetsAutoMatching = new AssetsAutoMatchingInputViewModel(); |
| | | var pumpMatching = this.pumpMatchingCtrl1.SetBindingData(input.PumpMatchingModels, out List<PumpMatchingViewModel> pumpErrors); |
| | | var threeLinkMatching = this.threeLinkMatchingCtrl1.SetBindingData(input.ThreeLinkMatchingModels); |
| | | if (input == null) |
| | | return null; |
| | | _pumpMain = new BLL.PumpMain(); |
| | | _adaptingManage = new BLL.AdaptingManage(); |
| | | _pipeLineManage = new BLL.PipeLineManage(); |
| | | _valveMain = new BLL.ValveMain(); |
| | | var allPump = await _pumpMain.GetAll(); |
| | | var allAdapting = await _adaptingManage.GetAll(); |
| | | var allPipeLine = await _pipeLineManage.GetAll(); |
| | | var allValve = await _valveMain.GetAll(); |
| | | var assetsAutoMatching = new AssetsAutoMatchingViewModel(); |
| | | //泵匹配 |
| | | var pumpMatching = await this.pumpMatchingCtrl1.SetMatching(input.PumpMatchingModels, allPump); |
| | | //三通匹配 |
| | | var threeLinkMatching = this.threeLinkMatchingCtrl1.SetMatching(input.ThreeLinkMatchingModels, allAdapting); |
| | | //四通匹配 |
| | | var fourLinkMatching = this.fourLinkMatchingCtrl1.SetMatching(input.FourLinkMatchingModels, allAdapting); |
| | | //管道匹配 |
| | | var pipeLineMatching = this.pipeLineMatchingCtrl1.SetMatching(input.PipeLineMatchingModels, allPipeLine); |
| | | //阀门匹配 |
| | | var valveMatching = this.valveMatchingCtrl1.SetMatching(input.ValveMatchingModels, allValve); |
| | | //弯头匹配 |
| | | var elbowsMatching = this.elbowsMatchingCtrl1.SetMatching(input.ElbowsMatchingModels, allAdapting); |
| | | |
| | | assetsAutoMatching.PumpMatchingModels = pumpMatching; |
| | | assetsAutoMatching.ThreeLinkMatchingModels = threeLinkMatching; |
| | | assetsAutoMatching.FourLinkMatchingModels = fourLinkMatching; |
| | | assetsAutoMatching.ElbowsMatchingModels = elbowsMatching; |
| | | assetsAutoMatching.PipeLineMatchingModels = pipeLineMatching; |
| | | assetsAutoMatching.ValveMatchingModels = valveMatching; |
| | | return assetsAutoMatching; |
| | | } |
| | | |
| | | //确定 |
| | | private void btnComplete_Click(object sender, EventArgs e) |
| | | { |
| | | if (RelaodEvent.Invoke(_assetsAutoMatching)) |
| | | { |
| | | TipFormHelper.ShowSucceed("修改成功!"); |
| | | } |
| | | else |
| | | { |
| | | TipFormHelper.ShowError("修改失败!"); |
| | | } |
| | | } |
| | | } |
| | | } |