| | |
| | | namespace HStation.WinFrmUI.Xhs |
| | | namespace HStation.WinFrmUI |
| | | { |
| | | public partial class XhsProjectSimulationMatchingListCtrl : DevExpress.XtraEditors.XtraUserControl |
| | | { |
| | |
| | | |
| | | public event Func<AssetsMatchingViewModel, bool> ApplyMatchingEvent; |
| | | |
| | | private BLL.PumpMain _pumpMain = null; |
| | | private BLL.AssetsPumpMain _AssetsPumpMain = null; |
| | | |
| | | private BLL.AdaptingManage _adaptingManage = null; |
| | | |
| | | private BLL.PipeMain _pipeLineManage = null; |
| | | private BLL.AssetsPipeMain _pipeLineManage = null; |
| | | |
| | | private BLL.ValveMain _valveMain = null; |
| | | private BLL.AssetsValveMain _AssetsValveMain = null; |
| | | |
| | | private AssetsMatchingViewModel _assetsAutoMatching = null; |
| | | |
| | |
| | | { |
| | | if (input == null) |
| | | return null; |
| | | _pumpMain = new BLL.PumpMain(); |
| | | _AssetsPumpMain = new BLL.AssetsPumpMain(); |
| | | _adaptingManage = new BLL.AdaptingManage(); |
| | | _pipeLineManage = new BLL.PipeMain(); |
| | | _valveMain = new BLL.ValveMain(); |
| | | var allPump = await _pumpMain.GetAll(); |
| | | _pipeLineManage = new BLL.AssetsPipeMain(); |
| | | _AssetsValveMain = new BLL.AssetsValveMain(); |
| | | var allPump = await _AssetsPumpMain.GetAll(); |
| | | var allAdapting = await _adaptingManage.GetAll(); |
| | | var allPipeLine = await _pipeLineManage.GetAll(); |
| | | var allValve = await _valveMain.GetAll(); |
| | | var allElbow = await new BLL.ElbowMain().GetAll(); |
| | | var allThreeLink = await new BLL.ThreeLinkMain().GetAll(); |
| | | var allFourLink = await new BLL.FourLinkMain().GetAll(); |
| | | var allValve = await _AssetsValveMain.GetAll(); |
| | | var allElbow = await new BLL.AssetsElbowMain().GetAll(); |
| | | var allThreeLink = await new BLL.AssetsThreelinkMain().GetAll(); |
| | | var allFourLink = await new BLL.AssetsFourlinkMain().GetAll(); |
| | | var assetsAutoMatching = new AssetsMatchingViewModel(); |
| | | //泵匹配 |
| | | var pumpMatching = await this.pumpMatchingCtrl1.SetMatching(input.PumpMatchingList, allPump); |