Shuxia Ning
2024-11-19 a01861a95ede48fa4979a47b24f21616e362e534
WinFrmUI/Yw.WinFrmUI.Hydro.Core/04-viewmodel/03-node/01-source/01-reservoir/HydroReservoirViewModel.cs
@@ -1,6 +1,4 @@
using Yw.Model;
namespace Yw.WinFrmUI
namespace Yw.WinFrmUI
{
    /// <summary>
    /// 水库视图
@@ -32,6 +30,7 @@
        /// </summary>
        [Category("数据")]
        [DisplayName("池底标高")]
        [HydroMarkPro]
        [PropertyOrder(1001)]
        [DisplayUnit("m")]
        [Browsable(true)]
@@ -42,6 +41,7 @@
        /// </summary>
        [Category("数据")]
        [DisplayName("总水头")]
        [HydroMarkPro]
        [PropertyOrder(1002)]
        [DisplayUnit("m")]
        [Browsable(true)]
@@ -53,7 +53,7 @@
        [Category("数据")]
        [DisplayName("水头模式")]
        [PropertyOrder(1003)]
        [IsHydroPatternPro(HydroPattern.Head)]
        [HydroPatternPro(HydroPattern.Head)]
        [Browsable(true)]
        public string HeadPattern { get; set; }
@@ -66,9 +66,9 @@
        /// <summary>
        /// 
        /// </summary>
        public override void Update()
        public override void UpdateProperty()
        {
            base.Update();
            base.UpdateProperty();
            this.PoolElev = this.Vmo.PoolElev;
            this.UpdatePropStatus(nameof(this.PoolElev), this.Vmo, nameof(this.Vmo.PoolElev));
            this.Head = this.Vmo.Head;
@@ -77,7 +77,19 @@
            this.UpdatePropStatus(nameof(this.HeadPattern), this.Vmo, nameof(this.Vmo.HeadPattern));
        }
        /// <summary>
        ///
        /// </summary>
        public override void UpdateVmoProperty()
        {
            base.UpdateVmoProperty();
            this.Vmo.PoolElev = this.PoolElev;
            this.Vmo.UpdatePropStatus(nameof(this.Vmo.PoolElev), this, nameof(this.PoolElev));
            this.Vmo.Head = this.Head;
            this.Vmo.UpdatePropStatus(nameof(this.Vmo.Head), this, nameof(this.Head));
            this.Vmo.HeadPattern = this.HeadPattern;
            this.Vmo.UpdatePropStatus(nameof(this.Vmo.HeadPattern), this, nameof(this.HeadPattern));
        }