duheng
2025-01-09 a91c47d4ae8ad414e492a66f10eafce678892503
WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/07-matching/00-core/AssetsMatchingHelper.cs
@@ -1,4 +1,5 @@
using HStation.WinFrmUI.PhartRelation;
using HStation.CAL;
using HStation.WinFrmUI.PhartRelation;
using Swashbuckle.AspNetCore.SwaggerGen;
using System.Linq;
using System.Windows.Input;
@@ -237,9 +238,9 @@
            {
                // 尝试区间匹配
                var rangeMatch = AssetsPumpMainVmos.Where(item =>
                   (InputModel.RatedN.HasValue ? Math.Abs(InputModel.RatedN.Value - item.RatedSpeed) <= _speedTolerance : true) &&
                   (InputModel.RatedQ.HasValue ? Math.Abs(InputModel.RatedQ.Value - item.RatedFlow) <= _flowTolerance : true) &&
                   (InputModel.RatedH.HasValue ? Math.Abs(InputModel.RatedH.Value - item.RatedHead) <= _headTolerance : true) &&
                   (InputModel.RatedN > 0 ? Math.Abs(InputModel.RatedN - item.RatedSpeed) <= _speedTolerance : true) &&
                   (InputModel.RatedQ > 0 ? Math.Abs(InputModel.RatedQ - item.RatedFlow) <= _flowTolerance : true) &&
                   (InputModel.RatedH > 0 ? Math.Abs(InputModel.RatedH - item.RatedHead) <= _headTolerance : true) &&
                   (Math.Abs(InputModel.RatedP - item.RatedPower) <= _powerTolerance)).ToList();
                if (rangeMatch != null && rangeMatch.Count != 0)
                {
@@ -401,7 +402,6 @@
                    }
                }
            }
            var valve = dict.OrderBy(x => x.Value).LastOrDefault().Key;
            input.MatchingDbId = valve.ID.ToString();
            if (string.IsNullOrEmpty(input.ModelType))
@@ -424,6 +424,7 @@
            {
                input.MatchingValveSetting = valve.ValveSetting;
            }
            input.MatchingValveType = (Yw.WinFrmUI.eValveType)(int)valve.ValveType;
            if (input.CurveDbId == null)
            {
                var list = Task.Run(async () =>
@@ -557,17 +558,14 @@
            {
                input.MatchingModelType = pipe.Name;
            }
            if (input.Roughness == 0)
            {
                input.MatchingRoughness = pipe.Hazen;
            }
            if (string.IsNullOrEmpty(input.Material))
            {
                input.MatchingMaterial = pipe.Material;
            }
            if (input.MinorLoss < 0)
            {
                input.MatchingMinorLoss = pipe.MinorLoss;
                input.MatchingMinorLoss = pipe.Hazen;
            }
            return true;
@@ -625,14 +623,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in threelinkVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -679,19 +677,16 @@
            {
                input.MatchingMaterial = threelink.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = threelink.Caliber;
                input.Caliber = threelink.Caliber ?? 0;
            }
            if (!input.MinorLoss.HasValue)
            {
                input.MatchingMinorLoss = threelink.MinorLoss;
            }
            if (!input.RunningThroughLoss.HasValue)
            if (input.RunningThroughLoss <= 0)
            {
                input.MatchingRunningThroughLoss = threelink.RunThroughMinorLoss;
            }
            if (!input.MatchingBranchThroughLoss.HasValue)
            if (input.MatchingBranchThroughLoss <= 0)
            {
                input.MatchingBranchThroughLoss = threelink.BranchThroughMinorLoss;
            }
@@ -751,14 +746,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in fourLinkVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -805,11 +800,11 @@
            {
                input.MatchingMaterial = fourlink.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = fourlink.Caliber;
                input.Caliber = fourlink.Caliber ?? 0;
            }
            if (!input.MinorLoss.HasValue)
            if (input.MinorLoss <= 0)
            {
                input.MatchingMinorLoss = fourlink.MinorLoss;
            }
@@ -869,14 +864,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in sprinklerVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -923,13 +918,13 @@
            {
                input.MatchingMaterial = sprinkler.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = sprinkler.Caliber;
                input.Caliber = sprinkler.Caliber ?? 0;
            }
            if (!input.MinorLoss.HasValue)
            if (input.MinorLoss <= 0)
            {
                input.MatchingMinorLoss = sprinkler.MinorLoss;
                input.MatchingMinorLoss = sprinkler.FlowMinorLoss;
            }
            return true;
@@ -1265,14 +1260,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in bluntheadVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -1319,9 +1314,9 @@
            {
                input.MatchingMaterial = blunthead.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = blunthead.Caliber;
                input.Caliber = blunthead.Caliber ?? 0;
            }
            if (input.MinorLoss < 0)
            {
@@ -1643,14 +1638,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in hydrantVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -1697,9 +1692,9 @@
            {
                input.MatchingMaterial = hydrant.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = hydrant.Caliber;
                input.Caliber = hydrant.Caliber ?? 0;
            }
            if (input.MinorLoss < 0)
            {
@@ -1791,8 +1786,10 @@
            {
                input.MatchingMaterial = elbow.Material;
            }
            if (!input.Caliber.HasValue)
            if (input.Caliber <= 0)
            {
                input.MatchingCaliber = elbow.Caliber;
            }
            return true;
        }
@@ -1981,10 +1978,6 @@
            {
                input.MatchingStartDiameter = translation.StartDiameter;
            }
            if (input.Diameter < 0)
            {
                input.MatchingDiameter = translation.Diameter;
            }
            return true;
        }
@@ -2041,14 +2034,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in allCoolingList)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -2095,9 +2088,9 @@
            {
                input.MatchingMaterial = cooling.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = cooling.Caliber;
                input.Caliber = cooling.Caliber ?? 0;
            }
            if (input.Coefficient <= 1)
            {