| | |
| | | { |
| | | Vertices = new List<PointF3D> |
| | | { |
| | | new PointF3D(200, 200, 200), // Vertex 0 |
| | | new PointF3D(200, 200, -200), // Vertex 1 |
| | | new PointF3D(200, -200, 200), // Vertex 2 |
| | | new PointF3D(200, -200, -200), // Vertex 3 |
| | | new PointF3D(-200, 200, 200), // Vertex 4 |
| | | new PointF3D(-200, 200, -200), // Vertex 5 |
| | | new PointF3D(-200, -200, 200), // Vertex 6 |
| | | new PointF3D(-200, -200, -200) // Vertex 7 |
| | | new PointF3D(150, 150, 150), // Vertex 0 |
| | | new PointF3D(150, 150, -150), // Vertex 1 |
| | | new PointF3D(150, -150, 150), // Vertex 2 |
| | | new PointF3D(150, -150, -150), // Vertex 3 |
| | | new PointF3D(-150, 150, 150), // Vertex 4 |
| | | new PointF3D(-150, 150, -150), // Vertex 5 |
| | | new PointF3D(-150, -150, 150), // Vertex 6 |
| | | new PointF3D(-150, -150, -150) // Vertex 7 |
| | | }; |
| | | } |
| | | |