lixiaojun
2024-12-30 c22cc4c60e9ff156fc25b39a5c024cc758df354b
WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/00-core/01-flow-effect/SimulationFlowEffectHelper.cs
@@ -82,31 +82,31 @@
                        item.Id = pipe.Code;
                        item.Rotation = 90;
                        item.SpeedX = 0.1;
                        if (pipe.FlowDirectionX == Yw.Hydro.FlowDirection.None)
                        {
                            item.SpeedX = 0;
                        }
                        else if (pipe.FlowDirectionX == Yw.Hydro.FlowDirection.Positive)
                        {
                            item.SpeedX = 0.1;
                        }
                        else
                        {
                            item.SpeedX = -0.1;
                        }
                        //if (pipe.FlowDirectionX == Yw.Hydro.FlowDirection.None)
                        //{
                        //    item.SpeedX = 0;
                        //}
                        //else if (pipe.FlowDirectionX == Yw.Hydro.FlowDirection.Positive)
                        //{
                        //    item.SpeedX = 0.1;
                        //}
                        //else
                        //{
                        //    item.SpeedX = -0.1;
                        //}
                        if (pipe.FlowDirectionY == Yw.Hydro.FlowDirection.None)
                        {
                            item.SpeedY = 0;
                        }
                        else if (pipe.FlowDirectionY == Yw.Hydro.FlowDirection.Positive)
                        {
                            item.SpeedY = 0.1;
                        }
                        else
                        {
                            item.SpeedY = -0.1;
                        }
                        //if (pipe.FlowDirectionY == Yw.Hydro.FlowDirection.None)
                        //{
                        //    item.SpeedY = 0;
                        //}
                        //else if (pipe.FlowDirectionY == Yw.Hydro.FlowDirection.Positive)
                        //{
                        //    item.SpeedY = 0.1;
                        //}
                        //else
                        //{
                        //    item.SpeedY = -0.1;
                        //}
                        var calcuLinkResult = allCalcuResultVisualDict?.GetValue(pipe.Code) as HydroCalcuLinkResult;
                        if (calcuLinkResult != null)