lixiaojun
2024-12-30 c22cc4c60e9ff156fc25b39a5c024cc758df354b
WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/07-matching/00-core/AssetsMatchingHelper.cs
@@ -1,4 +1,5 @@
using HStation.WinFrmUI.PhartRelation;
using HStation.CAL;
using HStation.WinFrmUI.PhartRelation;
using Swashbuckle.AspNetCore.SwaggerGen;
using System.Linq;
using System.Windows.Input;
@@ -237,9 +238,9 @@
            {
                // 尝试区间匹配
                var rangeMatch = AssetsPumpMainVmos.Where(item =>
                   (InputModel.RatedN.HasValue ? Math.Abs(InputModel.RatedN.Value - item.RatedSpeed) <= _speedTolerance : true) &&
                   (InputModel.RatedQ.HasValue ? Math.Abs(InputModel.RatedQ.Value - item.RatedFlow) <= _flowTolerance : true) &&
                   (InputModel.RatedH.HasValue ? Math.Abs(InputModel.RatedH.Value - item.RatedHead) <= _headTolerance : true) &&
                   (InputModel.RatedN > 0 ? Math.Abs(InputModel.RatedN - item.RatedSpeed) <= _speedTolerance : true) &&
                   (InputModel.RatedQ > 0 ? Math.Abs(InputModel.RatedQ - item.RatedFlow) <= _flowTolerance : true) &&
                   (InputModel.RatedH > 0 ? Math.Abs(InputModel.RatedH - item.RatedHead) <= _headTolerance : true) &&
                   (Math.Abs(InputModel.RatedP - item.RatedPower) <= _powerTolerance)).ToList();
                if (rangeMatch != null && rangeMatch.Count != 0)
                {
@@ -625,14 +626,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in threelinkVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -679,19 +680,19 @@
            {
                input.MatchingMaterial = threelink.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = threelink.Caliber;
                input.Caliber = threelink.Caliber ?? 0;
            }
            if (!input.MinorLoss.HasValue)
            if (input.MinorLoss <= 0)
            {
                input.MatchingMinorLoss = threelink.MinorLoss;
            }
            if (!input.RunningThroughLoss.HasValue)
            if (input.RunningThroughLoss <= 0)
            {
                input.MatchingRunningThroughLoss = threelink.RunThroughMinorLoss;
            }
            if (!input.MatchingBranchThroughLoss.HasValue)
            if (input.MatchingBranchThroughLoss <= 0)
            {
                input.MatchingBranchThroughLoss = threelink.BranchThroughMinorLoss;
            }
@@ -751,14 +752,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in fourLinkVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -805,11 +806,11 @@
            {
                input.MatchingMaterial = fourlink.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = fourlink.Caliber;
                input.Caliber = fourlink.Caliber ?? 0;
            }
            if (!input.MinorLoss.HasValue)
            if (input.MinorLoss <= 0)
            {
                input.MatchingMinorLoss = fourlink.MinorLoss;
            }
@@ -869,14 +870,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in sprinklerVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -923,11 +924,11 @@
            {
                input.MatchingMaterial = sprinkler.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = sprinkler.Caliber;
                input.Caliber = sprinkler.Caliber ?? 0;
            }
            if (!input.MinorLoss.HasValue)
            if (input.MinorLoss <= 0)
            {
                input.MatchingMinorLoss = sprinkler.MinorLoss;
            }
@@ -1265,14 +1266,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in bluntheadVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -1319,9 +1320,9 @@
            {
                input.MatchingMaterial = blunthead.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = blunthead.Caliber;
                input.Caliber = blunthead.Caliber ?? 0;
            }
            if (input.MinorLoss < 0)
            {
@@ -1643,14 +1644,14 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in hydrantVmos)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
@@ -1697,9 +1698,9 @@
            {
                input.MatchingMaterial = hydrant.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = hydrant.Caliber;
                input.Caliber = hydrant.Caliber ?? 0;
            }
            if (input.MinorLoss < 0)
            {
@@ -1791,8 +1792,10 @@
            {
                input.MatchingMaterial = elbow.Material;
            }
            if (!input.Caliber.HasValue)
            if (input.Caliber <= 0)
            {
                input.MatchingCaliber = elbow.Caliber;
            }
            return true;
        }
@@ -2041,17 +2044,18 @@
            //口径
            int caliberWeight = 1;
            if (input.Caliber.HasValue)
            if (input.Caliber > 0)
            {
                foreach (var item in allCoolingList)
                {
                    if (item.Caliber.HasValue)
                    {
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber.Value);
                        dict[item] += diff / input.Caliber.Value * 100 * caliberWeight;
                        var diff = Math.Abs(item.Caliber.Value - input.Caliber);
                        dict[item] += diff / input.Caliber * 100 * caliberWeight;
                    }
                }
            }
            // 关键字
            int keywordWeight = 1;
@@ -2095,9 +2099,9 @@
            {
                input.MatchingMaterial = cooling.Material;
            }
            if (!input.Caliber.HasValue || input.Caliber.Value <= 0)
            if (input.Caliber <= 0)
            {
                input.Caliber = cooling.Caliber;
                input.Caliber = cooling.Caliber ?? 0;
            }
            if (input.Coefficient <= 1)
            {