| | |
| | | var prevLink = prevLinks[0] as Pipe; |
| | | if (prevLink != null) |
| | | { |
| | | prevLink.MinorLoss += elbow.MinorLoss.Value / 2f; |
| | | prevLink.EndMinorloss = elbow.MinorLoss.Value / 2f; |
| | | } |
| | | if (nextLinks.Count != 1) |
| | | { |
| | |
| | | var nextLink = nextLinks[0] as Pipe; |
| | | if (nextLink != null) |
| | | { |
| | | nextLink.MinorLoss += elbow.MinorLoss.Value / 2f; |
| | | nextLink.StartMinorloss += elbow.MinorLoss.Value / 2f; |
| | | } |
| | | } |
| | | else if (node is Threelink threelink) |
| | |
| | | } |
| | | Link mainLink = null;//主管 |
| | | List<Link> branchLinks = null;//支管列表 |
| | | if (prevLinks.Count == 1)//1进2出 |
| | | bool isNext = prevLinks.Count == 1; |
| | | if (isNext)//1进2出 |
| | | { |
| | | mainLink = prevLinks[0]; |
| | | branchLinks = nextLinks; |
| | |
| | | minorLoss = threelink.MinorLoss; |
| | | if (minorLoss.HasValue) |
| | | { |
| | | branchPipe.MinorLoss += minorLoss.Value; |
| | | if (isNext) |
| | | branchPipe.StartMinorloss = minorLoss.Value; |
| | | else |
| | | branchPipe.EndMinorloss = minorLoss.Value; |
| | | } |
| | | } |
| | | } |
| | |
| | | minorLoss = threelink.MinorLoss; |
| | | if (minorLoss.HasValue) |
| | | { |
| | | branchPipe.MinorLoss = minorLoss.Value; |
| | | if (isNext) |
| | | branchPipe.StartMinorloss = minorLoss.Value; |
| | | else |
| | | branchPipe.EndMinorloss = minorLoss.Value; |
| | | |
| | | } |
| | | } |
| | | } |
| | |
| | | continue; |
| | | } |
| | | |
| | | var branchLinks = prevLinks.Count >= nextLinks.Count ? prevLinks : nextLinks; |
| | | bool isNext = prevLinks.Count < nextLinks.Count; |
| | | |
| | | var branchLinks = isNext ? nextLinks:prevLinks ; |
| | | foreach (var branchLink in branchLinks) |
| | | { |
| | | var pipe = branchLink as Pipe; |
| | | if (pipe != null) |
| | | { |
| | | pipe.MinorLoss += fourlink.MinorLoss.Value; |
| | | if (isNext) |
| | | { |
| | | pipe.StartMinorloss = fourlink.MinorLoss.Value; |
| | | } |
| | | else |
| | | { |
| | | pipe.EndMinorloss = fourlink.MinorLoss.Value; |
| | | } |
| | | |
| | | } |
| | | } |
| | | } |