lixiaojun
2024-09-27 ddea52cb5c957705b1ed4e004de65e1a3f5ad129
WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/00-core/XhsProjectSimulationMatchingListCtrl.cs
@@ -35,7 +35,7 @@
        public async void SetBindingData(AssetsMatchingViewModel inputViewModel)
        {
            _assetsAutoMatching = inputViewModel;
            this.elbowsMatchingCtrl1.SetBindingData(inputViewModel.ElbowsMatchingList);
            this.elbowsMatchingCtrl1.SetBindingData(inputViewModel.ElbowMatchingList);
            this.pipeLineMatchingCtrl1.SetBindingData(inputViewModel.PipeMatchingList);
            this.pumpMatchingCtrl1.SetBindingData(inputViewModel.PumpMatchingList);
            this.threeLinkMatchingCtrl1.SetBindingData(inputViewModel.ThreelinkMatchingList);
@@ -71,12 +71,12 @@
            //阀门匹配
            var valveMatching = this.valveMatchingCtrl1.SetMatching(input.ValveMatchingList, allValve);
            //弯头匹配
            var elbowsMatching = this.elbowsMatchingCtrl1.SetMatching(input.ElbowsMatchingList, allAdapting);
            var elbowsMatching = this.elbowsMatchingCtrl1.SetMatching(input.ElbowMatchingList, allAdapting);
            assetsAutoMatching.PumpMatchingList = pumpMatching;
            assetsAutoMatching.ThreelinkMatchingList = threeLinkMatching;
            assetsAutoMatching.FourlinkMatchingList = fourLinkMatching;
            assetsAutoMatching.ElbowsMatchingList = elbowsMatching;
            assetsAutoMatching.ElbowMatchingList = elbowsMatching;
            assetsAutoMatching.PipeMatchingList = pipeLineMatching;
            assetsAutoMatching.ValveMatchingList = valveMatching;
            return assetsAutoMatching;