| | |
| | | /// <summary> |
| | | /// 回调函数 |
| | | /// </summary> |
| | | public event Func<int, bool> ReloadDataEvent; |
| | | public event Func<Model.eUseStatus, bool> ReloadDataEvent; |
| | | |
| | | /// <summary> |
| | | /// 绑定数据 |
| | | /// </summary> |
| | | public void SetBindingData(int UseStatus) |
| | | public void SetBindingData(ISupply.Model.eUseStatus UseStatus) |
| | | { |
| | | switch (UseStatus) |
| | | { |
| | | case 1: this.radioGroup1.SelectedIndex = 1; break; |
| | | case 0: this.radioGroup1.SelectedIndex = 0; break; |
| | | case Model.eUseStatus.Enable: this.radioGroup1.SelectedIndex = 1; break; |
| | | case Model.eUseStatus.Disable: this.radioGroup1.SelectedIndex = 0; break; |
| | | default: break; |
| | | } |
| | | } |
| | |
| | | |
| | | private void btnOk_Click(object sender, EventArgs e) |
| | | { |
| | | var status = 1; |
| | | var status = Model.eUseStatus.Enable; |
| | | if (this.radioGroup1.SelectedIndex == 0) |
| | | status = 0; |
| | | status = Model.eUseStatus.Disable; |
| | | else if (this.radioGroup1.SelectedIndex == 1) |
| | | status = Model.eUseStatus.Enable; |
| | | |
| | | if (this.ReloadDataEvent != null) |
| | | { |