lixiaojun
2025-04-03 6c865e1270ec79a1fad60e31635513d5966d3431
增加 HelixToolkit在WinFrmUI中的调试
已修改7个文件
已添加10个文件
639 ■■■■■ 文件已修改
Yw.Hydraulic.Core.sln 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Hydro.L3d2.Core/ViewerL3d2.Designer.cs 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Hydro.L3d2.Core/ViewerL3d2.cs 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Hydro.L3d2.Core/ViewerL3d2.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Hydro.L3d2.Core/Yw.WinFrmUI.Hydro.L3d2.Core.csproj 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Hydro.L3d2.Core/Yw.WinFrmUI.Hydro.L3d2.Core.csproj.user 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Test.Core/Form3.Designer.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Test.Core/Form3.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Test.Core/Form3.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Test.Core/Program.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Test.Core/Yw.WinFrmUI.Test.Core.csproj 23 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WinFrmUI.Test.Core/Yw.WinFrmUI.Test.Core.csproj.user 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WpfUI.Hydro.L3d.Core/Properties/PublishProfiles/FolderProfile.pubxml 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WpfUI.Hydro.L3d.Core/Properties/PublishProfiles/FolderProfile.pubxml.user 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WpfUI.Hydro.L3d.Core/Yw.WpfUI.Hydro.L3d.Core.csproj 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WpfUI.Hydro.L3d.Core/Yw.WpfUI.Hydro.L3d.Core.csproj.user 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.WpfUI.Test.Core/MainWindow.xaml.cs 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Yw.Hydraulic.Core.sln
@@ -25,6 +25,8 @@
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Yw.WpfUI.Test.Core", "Yw.WpfUI.Test.Core\Yw.WpfUI.Test.Core.csproj", "{0FE901AA-19B5-2F29-5B9C-3A5DD952B1B8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Yw.WinFrmUI.Hydro.L3d2.Core", "Yw.WinFrmUI.Hydro.L3d2.Core\Yw.WinFrmUI.Hydro.L3d2.Core.csproj", "{1EAA9792-8D0F-43E9-A88F-777006746F72}"
EndProject
Global
    GlobalSection(SolutionConfigurationPlatforms) = preSolution
        Debug|Any CPU = Debug|Any CPU
@@ -131,6 +133,18 @@
        {0FE901AA-19B5-2F29-5B9C-3A5DD952B1B8}.Release|x64.Build.0 = Release|Any CPU
        {0FE901AA-19B5-2F29-5B9C-3A5DD952B1B8}.Release|x86.ActiveCfg = Release|Any CPU
        {0FE901AA-19B5-2F29-5B9C-3A5DD952B1B8}.Release|x86.Build.0 = Release|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Debug|x64.ActiveCfg = Debug|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Debug|x64.Build.0 = Debug|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Debug|x86.ActiveCfg = Debug|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Debug|x86.Build.0 = Debug|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Release|Any CPU.Build.0 = Release|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Release|x64.ActiveCfg = Release|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Release|x64.Build.0 = Release|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Release|x86.ActiveCfg = Release|Any CPU
        {1EAA9792-8D0F-43E9-A88F-777006746F72}.Release|x86.Build.0 = Release|Any CPU
    EndGlobalSection
    GlobalSection(SolutionProperties) = preSolution
        HideSolutionNode = FALSE
@@ -144,6 +158,7 @@
        {AAA7D8E8-D013-4273-937A-0491B77C0D67} = {78034B18-DB21-49FB-B111-04E447A69DD9}
        {32092ECE-4526-CBA4-18F2-B8D27212A0E6} = {07493D58-8012-47FE-990D-BCA1FB8EDA74}
        {0FE901AA-19B5-2F29-5B9C-3A5DD952B1B8} = {07493D58-8012-47FE-990D-BCA1FB8EDA74}
        {1EAA9792-8D0F-43E9-A88F-777006746F72} = {78034B18-DB21-49FB-B111-04E447A69DD9}
    EndGlobalSection
    GlobalSection(ExtensibilityGlobals) = postSolution
        SolutionGuid = {E02989A8-9B6F-43E5-AACA-790328215089}
Yw.WinFrmUI.Hydro.L3d2.Core/ViewerL3d2.Designer.cs
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,38 @@
namespace Yw.WinFrmUI.Hydro
{
    partial class ViewerL3d2
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
        #region Component Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            components = new System.ComponentModel.Container();
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(800, 450);
        }
        #endregion
    }
}
Yw.WinFrmUI.Hydro.L3d2.Core/ViewerL3d2.cs
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,37 @@
using System.Windows.Forms.Integration;
namespace Yw.WinFrmUI.Hydro
{
    public partial class ViewerL3d2 : UserControl
    {
        public ViewerL3d2()
        {
            InitializeComponent();
        }
        private Yw.WpfUI.Hydro.ViewerL3d _wpfViewer = null;//wpf控件
        //初始化wpf控件
        private void InitialWpfControl()
        {
            this.Controls.Clear();
            var elementHost = new ElementHost();
            elementHost.Dock = DockStyle.Fill;
            this.Controls.Add(elementHost);
            _wpfViewer = new WpfUI.Hydro.ViewerL3d();
            elementHost.Child = _wpfViewer;
        }
        /// <summary>
        /// åˆå§‹åŒ–
        /// </summary>
        public void Initial(Yw.WpfUI.Hydro.NetworkL3d nw)
        {
            InitialWpfControl();
            _wpfViewer.Initial(nw);
        }
    }
}
Yw.WinFrmUI.Hydro.L3d2.Core/ViewerL3d2.resx
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
  <!--
    Microsoft ResX Schema
    Version 2.0
    The primary goals of this format is to allow a simple XML format
    that is mostly human readable. The generation and parsing of the
    various data types are done through the TypeConverter classes
    associated with the data types.
    Example:
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
    There are any number of "resheader" rows that contain simple
    name/value pairs.
    Each data row contains a name, and value. The row also contains a
    type or mimetype. Type corresponds to a .NET class that support
    text/value conversion through the TypeConverter architecture.
    Classes that don't support this are serialized and stored with the
    mimetype set.
    The mimetype is used for serialized objects, and tells the
    ResXResourceReader how to depersist the object. This is currently not
    extensible. For a given mimetype the value must be set accordingly:
    Note - application/x-microsoft.net.object.binary.base64 is the format
    that the ResXResourceWriter will generate, however the reader can
    read any of the formats listed below.
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
</root>
Yw.WinFrmUI.Hydro.L3d2.Core/Yw.WinFrmUI.Hydro.L3d2.Core.csproj
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <TargetFramework>net6.0-windows</TargetFramework>
    <Nullable>disable</Nullable>
    <UseWindowsForms>true</UseWindowsForms>
    <ImplicitUsings>enable</ImplicitUsings>
    <OutputType>Library</OutputType>
    <UseWPF>True</UseWPF>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="Yw.WpfUI.Hydro.L3d.Core" Version="1.0.0" />
  </ItemGroup>
</Project>
Yw.WinFrmUI.Hydro.L3d2.Core/Yw.WinFrmUI.Hydro.L3d2.Core.csproj.user
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Compile Update="ViewerL3d2.cs">
      <SubType>UserControl</SubType>
    </Compile>
  </ItemGroup>
</Project>
Yw.WinFrmUI.Test.Core/Form3.Designer.cs
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,57 @@
namespace Yw.WinFrmUI.Test.Core
{
    partial class Form3
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
        #region Windows Form Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            viewerL3d21 = new Yw.WinFrmUI.Hydro.ViewerL3d2();
            SuspendLayout();
            //
            // viewerL3d21
            //
            viewerL3d21.Dock = DockStyle.Fill;
            viewerL3d21.Location = new Point(0, 0);
            viewerL3d21.Name = "viewerL3d21";
            viewerL3d21.Size = new Size(800, 450);
            viewerL3d21.TabIndex = 0;
            //
            // Form3
            //
            AutoScaleDimensions = new SizeF(7F, 17F);
            AutoScaleMode = AutoScaleMode.Font;
            ClientSize = new Size(800, 450);
            Controls.Add(viewerL3d21);
            Name = "Form3";
            Text = "Form3";
            ResumeLayout(false);
        }
        #endregion
        private Hydro.ViewerL3d2 viewerL3d21;
    }
}
Yw.WinFrmUI.Test.Core/Form3.cs
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,135 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Forms;
using Yw.WpfUI.Hydro;
using Yw.Epanet;
namespace Yw.WinFrmUI.Test.Core
{
    public partial class Form3 : Form
    {
        public Form3()
        {
            InitializeComponent();
            this.Load += Form3_Load;
        }
        private void Form3_Load(object sender, EventArgs e)
        {
            var nw = LoadEpaNetwork();
            var nw3d = Get3dNetwork(nw);
            this.viewerL3d21.Initial(nw3d);
        }
        private Yw.Epanet.Network LoadEpaNetwork()
        {
            var fileName = "wh.inp";
            var nw = new Yw.Epanet.Network().ParseInpFile(fileName);
            return nw;
        }
        private NetworkL3d Get3dNetwork(Yw.Epanet.Network nw)
        {
            string msg = null;
            var nw3d = new NetworkL3d();
            foreach (var tank in nw.Tanks)
            {
                var tank3d = new TankL3d();
                tank3d.Id = tank.Id;
                tank3d.Name = tank.Name;
                tank3d.Position = new PointL3d()
                {
                    X = (float)tank.Position.X,
                    Y = (float)tank.Position.Y,
                    Z = (float)tank.GetElev()
                };
                nw3d.Append(tank3d, out msg);
            }
            foreach (var junction in nw.Junctions)
            {
                var junction3d = new JunctionL3d();
                junction3d.Id = junction.Id;
                junction3d.Name = junction.Name;
                junction3d.Position = new PointL3d()
                {
                    X = (float)junction.Position.X,
                    Y = (float)junction.Position.Y,
                    Z = (float)junction.GetElev()
                };
                nw3d.Append(junction3d, out msg);
            }
            foreach (var pipe in nw.Pipes)
            {
                var pipe3d = new PipeL3d();
                pipe3d.Id = pipe.Id;
                pipe3d.Name = pipe.Name;
                pipe3d.StartPosition = new PointL3d()
                {
                    X = (float)pipe.StartNode.Position.X,
                    Y = (float)pipe.StartNode.Position.Y,
                    Z = (float)pipe.StartNode.GetElev()
                };
                pipe3d.EndPosition = new PointL3d()
                {
                    X = (float)pipe.EndNode.Position.X,
                    Y = (float)pipe.EndNode.Position.Y,
                    Z = (float)pipe.EndNode.GetElev()
                };
                nw3d.Append(pipe3d, out msg);
            }
            foreach (var pump in nw.Pumps)
            {
                var pump3d = new PumpL3d();
                pump3d.Id = pump.Id;
                pump3d.Name = pump.Name;
                pump3d.StartPosition = new PointL3d()
                {
                    X = (float)pump.StartNode.Position.X,
                    Y = (float)pump.StartNode.Position.Y,
                    Z = (float)pump.StartNode.GetElev()
                };
                pump3d.EndPosition = new PointL3d()
                {
                    X = (float)pump.EndNode.Position.X,
                    Y = (float)pump.EndNode.Position.Y,
                    Z = (float)pump.EndNode.GetElev()
                };
                nw3d.Append(pump3d, out msg);
            }
            foreach (var valve in nw.Valves)
            {
                var valve3d = new ValveL3d();
                valve3d.Id = valve.Id;
                valve3d.Name = valve.Name;
                valve3d.StartPosition = new PointL3d()
                {
                    X = (float)valve.StartNode.Position.X,
                    Y = (float)valve.StartNode.Position.Y,
                    Z = (float)valve.StartNode.GetElev()
                };
                valve3d.EndPosition = new PointL3d()
                {
                    X = (float)valve.EndNode.Position.X,
                    Y = (float)valve.EndNode.Position.Y,
                    Z = (float)valve.EndNode.GetElev()
                };
                nw3d.Append(valve3d, out msg);
            }
            return nw3d;
        }
    }
}
Yw.WinFrmUI.Test.Core/Form3.resx
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
  <!--
    Microsoft ResX Schema
    Version 2.0
    The primary goals of this format is to allow a simple XML format
    that is mostly human readable. The generation and parsing of the
    various data types are done through the TypeConverter classes
    associated with the data types.
    Example:
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
    There are any number of "resheader" rows that contain simple
    name/value pairs.
    Each data row contains a name, and value. The row also contains a
    type or mimetype. Type corresponds to a .NET class that support
    text/value conversion through the TypeConverter architecture.
    Classes that don't support this are serialized and stored with the
    mimetype set.
    The mimetype is used for serialized objects, and tells the
    ResXResourceReader how to depersist the object. This is currently not
    extensible. For a given mimetype the value must be set accordingly:
    Note - application/x-microsoft.net.object.binary.base64 is the format
    that the ResXResourceWriter will generate, however the reader can
    read any of the formats listed below.
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
</root>
Yw.WinFrmUI.Test.Core/Program.cs
@@ -11,7 +11,7 @@
            // To customize application configuration such as set high DPI settings or default font,
            // see https://aka.ms/applicationconfiguration.
            ApplicationConfiguration.Initialize();
            Application.Run(new MainForm());
            Application.Run(new Form3());
        }
    }
}
Yw.WinFrmUI.Test.Core/Yw.WinFrmUI.Test.Core.csproj
@@ -1,16 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <OutputType>WinExe</OutputType>
    <TargetFramework>net6.0-windows</TargetFramework>
    <Nullable>disable</Nullable>
    <UseWindowsForms>true</UseWindowsForms>
    <ImplicitUsings>enable</ImplicitUsings>
  </PropertyGroup>
    <PropertyGroup>
        <OutputType>WinExe</OutputType>
        <TargetFramework>net6.0-windows</TargetFramework>
        <Nullable>disable</Nullable>
        <UseWindowsForms>true</UseWindowsForms>
        <ImplicitUsings>enable</ImplicitUsings>
    </PropertyGroup>
  <ItemGroup>
    <ProjectReference Include="..\Yw.Epanet.Calcu.Core\Yw.Epanet.Calcu.Core.csproj" />
    <ProjectReference Include="..\Yw.WinFrmUI.Hydro.L3d.Core\Yw.WinFrmUI.Hydro.L3d.Core.csproj" />
  </ItemGroup>
    <ItemGroup>
        <ProjectReference Include="..\Yw.Epanet.Calcu.Core\Yw.Epanet.Calcu.Core.csproj" />
        <ProjectReference Include="..\Yw.WinFrmUI.Hydro.L3d.Core\Yw.WinFrmUI.Hydro.L3d.Core.csproj" />
        <ProjectReference Include="..\Yw.WinFrmUI.Hydro.L3d2.Core\Yw.WinFrmUI.Hydro.L3d2.Core.csproj" />
    </ItemGroup>
</Project>
Yw.WinFrmUI.Test.Core/Yw.WinFrmUI.Test.Core.csproj.user
@@ -7,6 +7,9 @@
    <Compile Update="Form2.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Update="Form3.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Update="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
Yw.WpfUI.Hydro.L3d.Core/Properties/PublishProfiles/FolderProfile.pubxml
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- https://go.microsoft.com/fwlink/?LinkID=208121. -->
<Project>
  <PropertyGroup>
    <Configuration>Release</Configuration>
    <Platform>Any CPU</Platform>
    <PublishDir>bin\Release\net6.0-windows\publish\</PublishDir>
    <PublishProtocol>FileSystem</PublishProtocol>
    <_TargetId>Folder</_TargetId>
  </PropertyGroup>
</Project>
Yw.WpfUI.Hydro.L3d.Core/Properties/PublishProfiles/FolderProfile.pubxml.user
¶Ô±ÈÐÂÎļþ
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- https://go.microsoft.com/fwlink/?LinkID=208121. -->
<Project>
  <PropertyGroup>
    <History>True|2025-04-03T05:39:16.2049845Z||;</History>
    <LastFailureDetails />
  </PropertyGroup>
</Project>
Yw.WpfUI.Hydro.L3d.Core/Yw.WpfUI.Hydro.L3d.Core.csproj
@@ -6,6 +6,8 @@
        <Nullable>disable</Nullable>
        <UseWPF>true</UseWPF>
        <ImplicitUsings>enable</ImplicitUsings>
        <GeneratePackageOnBuild>True</GeneratePackageOnBuild>
        <Version>1.0.0</Version>
    </PropertyGroup>
    <ItemGroup>
Yw.WpfUI.Hydro.L3d.Core/Yw.WpfUI.Hydro.L3d.Core.csproj.user
@@ -1,4 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup />
  <PropertyGroup>
    <_LastSelectedProfileId>D:\WorkData\Module\Epanet\Yw.WpfUI.Hydro.L3d.Core\Properties\PublishProfiles\FolderProfile.pubxml</_LastSelectedProfileId>
  </PropertyGroup>
</Project>
Yw.WpfUI.Test.Core/MainWindow.xaml.cs
@@ -129,46 +129,6 @@
        }
        public void BuildSimpleNetwork(HelixViewport3D viewport, List<NodeL3d> nodes, List<LinkL3d> pipes)
        {
            // æ¸…空现有内容
            viewport.Children.Clear();
            // æ·»åŠ å…‰æº
            viewport.Children.Add(new DefaultLights());
            // åˆ›å»ºèŠ‚ç‚¹é›†åˆï¼ˆç‚¹ç²¾çµæŠ€æœ¯ï¼‰
            var pointsVisual = new PointsVisual3D
            {
                Size = 5, // æ˜¾ç¤ºå¤§å°ï¼ˆå±å¹•像素)
                Color = Colors.Red,
            };
            nodes.ForEach(x => pointsVisual.Points.Add(new Point3D(x.Position.X, x.Position.Y, x.Position.Z)));
            viewport.Children.Add(pointsVisual);
            // 2. æ˜¾ç¤ºç®¡é“线段(使用LinesVisual3D)
            var linesVisual = new LinesVisual3D
            {
                Points = new Point3DCollection(pipes.Count * 2), // é¢„分配内存
                Color = Colors.Blue,
                Thickness = 2.0
            };
            foreach (var pipe in pipes)
            {
                linesVisual.Points.Add(new Point3D(pipe.StartPosition.X, pipe.StartPosition.Y, pipe.StartPosition.Z));
                linesVisual.Points.Add(new Point3D(pipe.EndPosition.X, pipe.EndPosition.Y, pipe.EndPosition.Z));
            }
            viewport.Children.Add(linesVisual);
            // 4. è‡ªåŠ¨ç¼©æ”¾åˆ°åˆé€‚å¤§å°
            viewport.ZoomExtents();
        }
    }