Hydraulic/Hydro.Core/Base/NodeCalcModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Hydraulic/Hydro.MapUI/Map/MapViewer.Draw.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Hydraulic/Hydro.MapView/Base/NodeViewModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Hydraulic/Hydro.MapView/Model/ReservoirViewModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Hydraulic/Hydro.MapView/Template/Template.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Hydraulic/Hydro.Core/Base/NodeCalcModel.cs
@@ -50,7 +50,7 @@ //实际需水量 [Category("计算结果")] [DisplayName("1)实际需水量(m)")] [DisplayName("1)实际需水量(m³/h)")] [Browsable(true)] public float EN_DEMAND { get; set; } = float.NaN; Hydraulic/Hydro.MapUI/Map/MapViewer.Draw.cs
@@ -871,7 +871,7 @@ /// <param name="point"></param> /// <param name="z"></param> /// <returns></returns> private PointF MapPointToWorldPoint(PointF point, float z = 0) public PointF MapPointToWorldPoint(PointF point, float z = 0) { var pointT = Get俯视角还原Point(point, z); pointT = Get平面还原Point(pointT); Hydraulic/Hydro.MapView/Base/NodeViewModel.cs
@@ -109,8 +109,8 @@ [Category("计算参数")] [Description("需水量(m)")] [DisplayName("需水量(m)")] [Description("需水量(m³/h)")] [DisplayName("需水量(m³/h)")] [Browsable(true)] public virtual float Demand { get; set; } Hydraulic/Hydro.MapView/Model/ReservoirViewModel.cs
@@ -12,7 +12,7 @@ { [Category("计算参数")] [Description("需水量")] [DisplayName("需水量(m)")] [DisplayName("需水量(m³/h)")] [Browsable(false)] public new float Demand { get; set; } [Category("计算参数")] Hydraulic/Hydro.MapView/Template/Template.cs
@@ -60,14 +60,22 @@ [Browsable(false)] public PointF3D OffSet { get; set; } = new PointF3D(0, 0, 0); private string _BackGroundImg_FullPath; [Browsable(false)] public string BackGroundImg_FullPath { get { FileInfo fi = new FileInfo(FullPath); return fi.FullName.Substring(0, fi.FullName.Length - fi.Extension.Length) + ".png"; if (string.IsNullOrEmpty(_BackGroundImg_FullPath)) { FileInfo fi = new FileInfo(FullPath); return fi.FullName.Substring(0, fi.FullName.Length - fi.Extension.Length) + ".png"; } else return _BackGroundImg_FullPath; } set { _BackGroundImg_FullPath = value; } }