From 02c14c9c57dbde72d9c771bd8b0fab1cd023047d Mon Sep 17 00:00:00 2001
From: cloudflight <cloudflight@126.com>
Date: 星期一, 13 一月 2025 09:09:22 +0800
Subject: [PATCH] 上下游纵断面分析

---
 WinFrmUI/Yw.WinFrmUI.Hydro.Core/Properties/Resources.Designer.cs |   40 ++++++++++++++++++++++++++++++++++++++++
 1 files changed, 40 insertions(+), 0 deletions(-)

diff --git a/WinFrmUI/Yw.WinFrmUI.Hydro.Core/Properties/Resources.Designer.cs b/WinFrmUI/Yw.WinFrmUI.Hydro.Core/Properties/Resources.Designer.cs
index 4cc783a..c3fd665 100644
--- a/WinFrmUI/Yw.WinFrmUI.Hydro.Core/Properties/Resources.Designer.cs
+++ b/WinFrmUI/Yw.WinFrmUI.Hydro.Core/Properties/Resources.Designer.cs
@@ -81,6 +81,36 @@
         }
         
         /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] hydro {
+            get {
+                object obj = ResourceManager.GetObject("hydro", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] monitor_analyse {
+            get {
+                object obj = ResourceManager.GetObject("monitor_analyse", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] monitor_docking {
+            get {
+                object obj = ResourceManager.GetObject("monitor_docking", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
         ///   鏌ユ壘 System.Drawing.Bitmap 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
         /// </summary>
         internal static System.Drawing.Bitmap pump_run_32 {
@@ -101,6 +131,16 @@
         }
         
         /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] scene {
+            get {
+                object obj = ResourceManager.GetObject("scene", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
         ///   鏌ユ壘 System.Drawing.Bitmap 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
         /// </summary>
         internal static System.Drawing.Bitmap succeed_128 {

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