From 0cd48df8ccca96a8a0117a508c342a90dc2eacb8 Mon Sep 17 00:00:00 2001
From: Shuxia Ning <NingShuxia0927@outlook.com>
Date: 星期五, 08 十一月 2024 13:07:43 +0800
Subject: [PATCH] Merge branch 'master' of http://47.103.154.90:83/r/HStation/XHS.V1.0

---
 Service/HStation.Service.Assets.Core/02-model/05-Sprinkler/AssetsSprinklerMain.cs |   51 +++++++++++++++++++++++++--------------------------
 1 files changed, 25 insertions(+), 26 deletions(-)

diff --git a/Service/HStation.Service.Assets.Core/02-model/02-ElbowManage/AssetsElbowMain.cs b/Service/HStation.Service.Assets.Core/02-model/05-Sprinkler/AssetsSprinklerMain.cs
similarity index 79%
copy from Service/HStation.Service.Assets.Core/02-model/02-ElbowManage/AssetsElbowMain.cs
copy to Service/HStation.Service.Assets.Core/02-model/05-Sprinkler/AssetsSprinklerMain.cs
index 1b56088..5368150 100644
--- a/Service/HStation.Service.Assets.Core/02-model/02-ElbowManage/AssetsElbowMain.cs
+++ b/Service/HStation.Service.Assets.Core/02-model/05-Sprinkler/AssetsSprinklerMain.cs
@@ -1,45 +1,44 @@
-锘縰sing HStation.Assets;
-using Yw.Model;
+锘縰sing Yw.Model;
 
 namespace HStation.Model
 {
     /// <summary>
     /// 涓氬姟绔�
     /// </summary>
-    [SysType("assets_elbow_main")]
-    public class AssetsElbowMain : BaseModel, ISorter, System.ICloneable
+    [SysType("assets_sprinkler_main")]
+    public class AssetsSprinklerMain : BaseModel, ISorter, System.ICloneable
     {
         /// <summary>
         ///
         /// </summary>
-        public AssetsElbowMain()
+        public AssetsSprinklerMain()
         { }
 
-        public AssetsElbowMain(AssetsElbowMain rhs) : base(rhs)
+        public AssetsSprinklerMain(AssetsSprinklerMain rhs) : base(rhs)
         {
-            this.Name = rhs.Name;
             this.SeriesID = rhs.SeriesID;
-            this.Caliber = rhs.Caliber;
-            this.Material = rhs.Material;
-            this.Angle = rhs.Angle;
+            this.Name = rhs.Name;
             this.MinorLoss = rhs.MinorLoss;
-            this.ElbowLengthType = rhs.ElbowLengthType;
+            this.Caliber = rhs.Caliber;
+            this.Angle = rhs.Angle;
+            this.Material = rhs.Material;
             this.KeyWord = rhs.KeyWord;
+            this.FlowMinorLoss = rhs.FlowMinorLoss;
             this.SortCode = rhs.SortCode;
             this.Description = rhs.Description;
         }
 
-        public void Reset(AssetsElbowMain rhs)
+        public void Reset(AssetsSprinklerMain rhs)
         {
             this.ID = rhs.ID;
-            this.Name = rhs.Name;
             this.SeriesID = rhs.SeriesID;
-            this.Caliber = rhs.Caliber;
-            this.Material = rhs.Material;
-            this.Angle = rhs.Angle;
+            this.Name = rhs.Name;
             this.MinorLoss = rhs.MinorLoss;
-            this.ElbowLengthType = rhs.ElbowLengthType;
+            this.Caliber = rhs.Caliber;
+            this.Angle = rhs.Angle;
+            this.Material = rhs.Material;
             this.KeyWord = rhs.KeyWord;
+            this.FlowMinorLoss = rhs.FlowMinorLoss;
             this.SortCode = rhs.SortCode;
             this.Description = rhs.Description;
         }
@@ -60,9 +59,9 @@
         public double? Caliber { get; set; }
 
         /// <summary>
-        /// 绠¤矾杩炴帴闀垮害
+        /// 鏉愭枡
         /// </summary>
-        public eLengthType? ElbowLengthType { get; set; }
+        public string Material { get; set; }
 
         /// <summary>
         /// 瑙掑害
@@ -70,19 +69,19 @@
         public int? Angle { get; set; }
 
         /// <summary>
-        /// 鏉愭枡
-        /// </summary>
-        public string Material { get; set; }
-
-        /// <summary>
-        /// 绯绘暟
+        /// 鍠峰皠绯绘暟
         /// </summary>
         public double MinorLoss { get; set; }
 
         /// <summary>
+        /// 娴侀噺绯绘暟
+        /// </summary>
+        public double? FlowMinorLoss { get; set; }
+
+        /// <summary>
         /// 璇嗗埆鍏抽敭瀛�
         /// </summary>
-        public string KeyWord { get; set; }
+        public List<string> KeyWord { get; set; }
 
         /// <summary>
         /// 鎺掑簭鐮�

--
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