From 2bbfc173c71bdd549a42bf31eee81b9432c2dbed Mon Sep 17 00:00:00 2001
From: lixiaojun <1287241240@qq.com>
Date: 星期二, 29 十月 2024 21:30:30 +0800
Subject: [PATCH] 优化计算控件

---
 WinFrmUI/Hstation.WinFrmUI.Core/Lib/Resource1.Designer.cs |   30 ++++++++++++++++++++++++++++++
 1 files changed, 30 insertions(+), 0 deletions(-)

diff --git a/WinFrmUI/Hstation.WinFrmUI.Core/Lib/Resource1.Designer.cs b/WinFrmUI/Hstation.WinFrmUI.Core/Lib/Resource1.Designer.cs
index 0041cd9..bddb368 100644
--- a/WinFrmUI/Hstation.WinFrmUI.Core/Lib/Resource1.Designer.cs
+++ b/WinFrmUI/Hstation.WinFrmUI.Core/Lib/Resource1.Designer.cs
@@ -61,11 +61,31 @@
         }
         
         /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] CoolingTower {
+            get {
+                object obj = ResourceManager.GetObject("CoolingTower", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
         ///   鏌ユ壘 System.Drawing.Bitmap 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
         /// </summary>
         internal static System.Drawing.Bitmap Group {
             get {
                 object obj = ResourceManager.GetObject("Group", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Drawing.Bitmap 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static System.Drawing.Bitmap ListView {
+            get {
+                object obj = ResourceManager.GetObject("ListView", resourceCulture);
                 return ((System.Drawing.Bitmap)(obj));
             }
         }
@@ -121,6 +141,16 @@
         }
         
         /// <summary>
+        ///   鏌ユ壘 System.Drawing.Bitmap 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static System.Drawing.Bitmap Type {
+            get {
+                object obj = ResourceManager.GetObject("Type", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
         ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
         /// </summary>
         internal static byte[] Valve {

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