From 8981c9f11f01973ddbf9718ff5935ebfe6dc6b40 Mon Sep 17 00:00:00 2001
From: duheng <2784771470@qq.com>
Date: 星期五, 20 九月 2024 18:33:13 +0800
Subject: [PATCH] 报错修改

---
 WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-AutoMatching/AssetsMainChoicePage.cs |   50 ++++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 46 insertions(+), 4 deletions(-)

diff --git a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-AutoMatching/AssetsMainChoicePage.cs b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-AutoMatching/AssetsMainChoicePage.cs
index a16bcda..f5b9428 100644
--- a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-AutoMatching/AssetsMainChoicePage.cs
+++ b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-AutoMatching/AssetsMainChoicePage.cs
@@ -5,27 +5,69 @@
         public AssetsMainChoicePage()
         {
             InitializeComponent();
+            this.elbowsMatchingCtrl1.RowClickEvent += RowClickEvent;
         }
+
+        private void RowClickEvent(string code)
+        {
+            FormRowClickEvent.Invoke(code);
+        }
+
+        public event Action<string> FormRowClickEvent = null;
 
         private BLL.PumpMain _pumpMain = null;
 
         private BLL.AdaptingManage _adaptingManage = null;
 
+        private BLL.PipeLineManage _pipeLineManage = null;
+
+        private BLL.ValveMain _valveMain = null;
+
+        public void SetBindingData(AssetsAutoMatchingViewModel inputViewModel)
+        {
+            this.elbowsMatchingCtrl1.SetBindingData(inputViewModel.ElbowsMatchingModels);
+            this.pipeLineMatchingCtrl1.SetBindingData(inputViewModel.PipeLineMatchingModels);
+            this.pumpMatchingCtrl1.SetBindingData(inputViewModel.PumpMatchingModels);
+            this.threeLinkMatchingCtrl1.SetBindingData(inputViewModel.ThreeLinkMatchingModels);
+            this.fourLinkMatchingCtrl1.SetBindingData(inputViewModel.FourLinkMatchingModels);
+            this.valveMatchingCtrl1.SetBindingData(inputViewModel.ValveMatchingModels);
+        }
+
         /// <summary>
         /// 鍒濆鍖�
         /// </summary>
-        public async Task<AssetsAutoMatchingInputViewModel> SetMatching(AssetsAutoMatchingInputViewModel input)
+        public async Task<AssetsAutoMatchingViewModel> SetMatching(AssetsAutoMatchingViewModel input)
         {
+            if (input == null)
+                return null;
             _pumpMain = new BLL.PumpMain();
             _adaptingManage = new BLL.AdaptingManage();
+            _pipeLineManage = new BLL.PipeLineManage();
+            _valveMain = new BLL.ValveMain();
             var allPump = await _pumpMain.GetAll();
             var allAdapting = await _adaptingManage.GetAll();
-            var assetsAutoMatching = new AssetsAutoMatchingInputViewModel();
-            var pumpMatching = this.pumpMatchingCtrl1.SetBindingData(input.PumpMatchingModels, allPump, out List<PumpMatchingViewModel> pumpErrors);
-            var threeLinkMatching = this.threeLinkMatchingCtrl1.SetBindingData(input.ThreeLinkMatchingModels, allAdapting);
+            var allPipeLine = await _pipeLineManage.GetAll();
+            var allValve = await _valveMain.GetAll();
+            var assetsAutoMatching = new AssetsAutoMatchingViewModel();
+            //娉靛尮閰�
+            var pumpMatching = await this.pumpMatchingCtrl1.SetMatching(input.PumpMatchingModels, allPump);
+            //涓夐�氬尮閰�
+            var threeLinkMatching = this.threeLinkMatchingCtrl1.SetMatching(input.ThreeLinkMatchingModels, allAdapting);
+            //鍥涢�氬尮閰�
+            var fourLinkMatching = this.fourLinkMatchingCtrl1.SetMatching(input.FourLinkMatchingModels, allAdapting);
+            //绠¢亾鍖归厤
+            var pipeLineMatching = this.pipeLineMatchingCtrl1.SetMatching(input.PipeLineMatchingModels, allPipeLine);
+            //闃�闂ㄥ尮閰�
+            var valveMatching = this.valveMatchingCtrl1.SetMatching(input.ValveMatchingModels, allValve);
+            //寮ご鍖归厤
+            var elbowsMatching = this.elbowsMatchingCtrl1.SetMatching(input.ElbowsMatchingModels, allAdapting);
 
             assetsAutoMatching.PumpMatchingModels = pumpMatching;
             assetsAutoMatching.ThreeLinkMatchingModels = threeLinkMatching;
+            assetsAutoMatching.FourLinkMatchingModels = fourLinkMatching;
+            assetsAutoMatching.ElbowsMatchingModels = elbowsMatching;
+            assetsAutoMatching.PipeLineMatchingModels = pipeLineMatching;
+            assetsAutoMatching.ValveMatchingModels = valveMatching;
             return assetsAutoMatching;
         }
     }

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