From ad8f813f5eddd66740b4e09801e4ea02ddf70a4a Mon Sep 17 00:00:00 2001
From: duheng <2784771470@qq.com>
Date: 星期三, 19 二月 2025 15:58:22 +0800
Subject: [PATCH] 继续优化报表

---
 WinFrmUI/HStation.WinFrmUI.Assets.Core/Properties/Resources.Designer.cs |  230 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 230 insertions(+), 0 deletions(-)

diff --git a/WinFrmUI/HStation.WinFrmUI.Assets.Core/Properties/Resources.Designer.cs b/WinFrmUI/HStation.WinFrmUI.Assets.Core/Properties/Resources.Designer.cs
index 1e42b5e..2f8f5e0 100644
--- a/WinFrmUI/HStation.WinFrmUI.Assets.Core/Properties/Resources.Designer.cs
+++ b/WinFrmUI/HStation.WinFrmUI.Assets.Core/Properties/Resources.Designer.cs
@@ -59,5 +59,235 @@
                 resourceCulture = value;
             }
         }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] blunthead {
+            get {
+                object obj = ResourceManager.GetObject("blunthead", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] compressor {
+            get {
+                object obj = ResourceManager.GetObject("compressor", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] cooling {
+            get {
+                object obj = ResourceManager.GetObject("cooling", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] coupling {
+            get {
+                object obj = ResourceManager.GetObject("coupling", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] curve {
+            get {
+                object obj = ResourceManager.GetObject("curve", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] elbow {
+            get {
+                object obj = ResourceManager.GetObject("elbow", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] emitter {
+            get {
+                object obj = ResourceManager.GetObject("emitter", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] exchanger {
+            get {
+                object obj = ResourceManager.GetObject("exchanger", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] factor {
+            get {
+                object obj = ResourceManager.GetObject("factor", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] flowmeter {
+            get {
+                object obj = ResourceManager.GetObject("flowmeter", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] fourlink {
+            get {
+                object obj = ResourceManager.GetObject("fourlink", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] hydrant {
+            get {
+                object obj = ResourceManager.GetObject("hydrant", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] instrument {
+            get {
+                object obj = ResourceManager.GetObject("instrument", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] meter {
+            get {
+                object obj = ResourceManager.GetObject("meter", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] nozzle {
+            get {
+                object obj = ResourceManager.GetObject("nozzle", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] pipe {
+            get {
+                object obj = ResourceManager.GetObject("pipe", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] pressmeter {
+            get {
+                object obj = ResourceManager.GetObject("pressmeter", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] pump {
+            get {
+                object obj = ResourceManager.GetObject("pump", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] resistance {
+            get {
+                object obj = ResourceManager.GetObject("resistance", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] tank {
+            get {
+                object obj = ResourceManager.GetObject("tank", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] threelink {
+            get {
+                object obj = ResourceManager.GetObject("threelink", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] translation {
+            get {
+                object obj = ResourceManager.GetObject("translation", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   鏌ユ壘 System.Byte[] 绫诲瀷鐨勬湰鍦板寲璧勬簮銆�
+        /// </summary>
+        internal static byte[] valve {
+            get {
+                object obj = ResourceManager.GetObject("valve", resourceCulture);
+                return ((byte[])(obj));
+            }
+        }
     }
 }

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