From bee0b4fc0f1126dd10fb9d7be931121266f97f6e Mon Sep 17 00:00:00 2001 From: duheng <2784771470@qq.com> Date: 星期二, 14 一月 2025 19:03:27 +0800 Subject: [PATCH] 修复报错 --- WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/07-matching/00-core/AssetsMatchingHelper.cs | 7 +++++-- 1 files changed, 5 insertions(+), 2 deletions(-) diff --git a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/07-matching/00-core/AssetsMatchingHelper.cs b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/07-matching/00-core/AssetsMatchingHelper.cs index 0c7605b..0baaaf4 100644 --- a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/07-matching/00-core/AssetsMatchingHelper.cs +++ b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/03-simulation/07-matching/00-core/AssetsMatchingHelper.cs @@ -111,7 +111,7 @@ } } - //鍠峰ご鍖归厤 + //鍐峰嵈濉斿尮閰� foreach (var item in assetsAutoMatchingView.Coolings) { if (Matching(item, allCoolingMain)) @@ -1768,7 +1768,10 @@ { input.MatchingBendingAngle = elbow.Angle; } - input.MatchingElbowType = (Yw.WinFrmUI.eElbowType)(int)elbow.ElbowType; + if (elbow.ElbowType != null) + { + input.MatchingElbowType = (Yw.WinFrmUI.eElbowType)(int)elbow.ElbowType; + } if (input.Material == null || input.Material == string.Empty) { input.MatchingMaterial = elbow.Material; -- Gitblit v1.9.3