From c492a80c42564c7d6e62e1ddc4042b9b33b2a5f6 Mon Sep 17 00:00:00 2001
From: lixiaojun <1287241240@qq.com>
Date: 星期四, 17 十月 2024 16:21:46 +0800
Subject: [PATCH] 核心界面菜单调整

---
 WinFrmUI/Yw.WinFrmUI.Hydro.L3d.Core/02-panel/NetworkPanel.cs |   66 +++++++++++++++++----------------
 1 files changed, 34 insertions(+), 32 deletions(-)

diff --git a/WinFrmUI/Yw.WinFrmUI.Hydro.L3d.Core/02-panel/NetworkPanel.cs b/WinFrmUI/Yw.WinFrmUI.Hydro.L3d.Core/02-panel/NetworkPanel.cs
index 54af332..e4317df 100644
--- a/WinFrmUI/Yw.WinFrmUI.Hydro.L3d.Core/02-panel/NetworkPanel.cs
+++ b/WinFrmUI/Yw.WinFrmUI.Hydro.L3d.Core/02-panel/NetworkPanel.cs
@@ -1,4 +1,6 @@
-锘縩amespace Yw.WinFrmUI.HydroL3d
+锘縰sing Yw.Untity;
+
+namespace Yw.WinFrmUI.HydroL3d
 {
     public partial class NetworkPanel : DevExpress.XtraEditors.XtraUserControl
     {
@@ -116,40 +118,40 @@
 
             _network.Draw(gl);
 
-            float[] minCorner = { _paras.BoundingBox.Min.X, _paras.BoundingBox.Min.Y, _paras.BoundingBox.Min.Z };
-            float[] maxCorner = { _paras.BoundingBox.Max.X, _paras.BoundingBox.Max.Y, _paras.BoundingBox.Max.Z };
+            //float[] minCorner = { _paras.BoundingBox.Min.X, _paras.BoundingBox.Min.Y, _paras.BoundingBox.Min.Z };
+            //float[] maxCorner = { _paras.BoundingBox.Max.X, _paras.BoundingBox.Max.Y, _paras.BoundingBox.Max.Z };
 
-            gl.Begin(OpenGL.GL_POINT);
-            gl.Vertex(minCorner[0], minCorner[1], minCorner[2]);
-            gl.End();
+            //gl.Begin(OpenGL.GL_POINT);
+            //gl.Vertex(minCorner[0], minCorner[1], minCorner[2]);
+            //gl.End();
 
-            gl.Begin(OpenGL.GL_POINT);
-            gl.Vertex(maxCorner[0], maxCorner[1], maxCorner[2]);
-            gl.End();
+            //gl.Begin(OpenGL.GL_POINT);
+            //gl.Vertex(maxCorner[0], maxCorner[1], maxCorner[2]);
+            //gl.End();
 
-            gl.Begin(OpenGL.GL_LINE_LOOP);
-            // 缁樺埗搴曢潰
-            gl.Vertex(minCorner[0], minCorner[1], minCorner[2]);
-            gl.Vertex(maxCorner[0], minCorner[1], minCorner[2]);
-            gl.Vertex(maxCorner[0], maxCorner[1], minCorner[2]);
-            gl.Vertex(minCorner[0], maxCorner[1], minCorner[2]);
+            //gl.Begin(OpenGL.GL_LINE_LOOP);
+            //// 缁樺埗搴曢潰
+            //gl.Vertex(minCorner[0], minCorner[1], minCorner[2]);
+            //gl.Vertex(maxCorner[0], minCorner[1], minCorner[2]);
+            //gl.Vertex(maxCorner[0], maxCorner[1], minCorner[2]);
+            //gl.Vertex(minCorner[0], maxCorner[1], minCorner[2]);
 
-            // 缁樺埗椤堕潰
-            gl.Vertex(minCorner[0], minCorner[1], maxCorner[2]);
-            gl.Vertex(maxCorner[0], minCorner[1], maxCorner[2]);
-            gl.Vertex(maxCorner[0], maxCorner[1], maxCorner[2]);
-            gl.Vertex(minCorner[0], maxCorner[1], maxCorner[2]);
+            //// 缁樺埗椤堕潰
+            //gl.Vertex(minCorner[0], minCorner[1], maxCorner[2]);
+            //gl.Vertex(maxCorner[0], minCorner[1], maxCorner[2]);
+            //gl.Vertex(maxCorner[0], maxCorner[1], maxCorner[2]);
+            //gl.Vertex(minCorner[0], maxCorner[1], maxCorner[2]);
 
-            // 杩炴帴搴曢潰鍜岄《闈㈢殑杈�
-            gl.Vertex(minCorner[0], minCorner[1], minCorner[2]);
-            gl.Vertex(minCorner[0], minCorner[1], maxCorner[2]);
-            gl.Vertex(maxCorner[0], minCorner[1], minCorner[2]);
-            gl.Vertex(maxCorner[0], minCorner[1], maxCorner[2]);
-            gl.Vertex(maxCorner[0], maxCorner[1], minCorner[2]);
-            gl.Vertex(maxCorner[0], maxCorner[1], maxCorner[2]);
-            gl.Vertex(minCorner[0], maxCorner[1], minCorner[2]);
-            gl.Vertex(minCorner[0], maxCorner[1], maxCorner[2]);
-            gl.End();
+            //// 杩炴帴搴曢潰鍜岄《闈㈢殑杈�
+            //gl.Vertex(minCorner[0], minCorner[1], minCorner[2]);
+            //gl.Vertex(minCorner[0], minCorner[1], maxCorner[2]);
+            //gl.Vertex(maxCorner[0], minCorner[1], minCorner[2]);
+            //gl.Vertex(maxCorner[0], minCorner[1], maxCorner[2]);
+            //gl.Vertex(maxCorner[0], maxCorner[1], minCorner[2]);
+            //gl.Vertex(maxCorner[0], maxCorner[1], maxCorner[2]);
+            //gl.Vertex(minCorner[0], maxCorner[1], minCorner[2]);
+            //gl.Vertex(minCorner[0], maxCorner[1], maxCorner[2]);
+            //gl.End();
 
             gl.Flush();   //寮哄埗鍒锋柊
 
@@ -320,8 +322,8 @@
 
         private void openGLControl1_MouseMove(object sender, MouseEventArgs e)
         {
-            //var list = this.openGLControl1.OpenGL.UnProject(e.X, e.Y, 0);
-            //this.labelControl1.Text = DoubleListHelper.ToString(list);
+            var list = this.openGLControl1.OpenGL.UnProject(e.X, e.Y, 0);
+            this.labelControl1.Text = DoubleListHelper.ToString(list);
             var hasMouseLeftDownRotate = MouseLeftDownRotate(e);
             var hasMouseRightDownMove = MouseRightDownMove(e);
             if (hasMouseLeftDownRotate || hasMouseRightDownMove)

--
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