From ddea52cb5c957705b1ed4e004de65e1a3f5ad129 Mon Sep 17 00:00:00 2001 From: lixiaojun <1287241240@qq.com> Date: 星期五, 27 九月 2024 15:04:22 +0800 Subject: [PATCH] elbows修改 --- WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/01-viewmodel/AssetsMatchingViewModel.cs | 2 +- WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingParasHelper.cs | 7 +++---- WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingHelper.cs | 2 +- WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/00-core/XhsProjectSimulationMatchingListCtrl.cs | 6 +++--- 4 files changed, 8 insertions(+), 9 deletions(-) diff --git a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingHelper.cs b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingHelper.cs index 5cf3861..f95086b 100644 --- a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingHelper.cs +++ b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingHelper.cs @@ -64,7 +64,7 @@ } } //寮ご鍖归厤 - foreach (var item in assetsAutoMatchingView.ElbowsMatchingList) + foreach (var item in assetsAutoMatchingView.ElbowMatchingList) { if (MatchingElbow(item, allAdapting)) { diff --git a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingParasHelper.cs b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingParasHelper.cs index ad6f5bf..b62dcb2 100644 --- a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingParasHelper.cs +++ b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/00-core/AssetsMatchingParasHelper.cs @@ -19,7 +19,6 @@ } var input = new AssetsMatchingViewModel(); - //姘存车 input.PumpMatchingList = hydroInfo.Pumps?.Select(x => Create(hydroInfo, x)).ToList(); @@ -30,7 +29,7 @@ input.PipeMatchingList = hydroInfo.Pipes?.Select(x => Create(hydroInfo, x)).ToList(); //寮ご - input.ElbowsMatchingList = hydroInfo.Elbows?.Select(x => Create(hydroInfo, x)).ToList(); + input.ElbowMatchingList = hydroInfo.Elbows?.Select(x => Create(hydroInfo, x)).ToList(); //涓夐�� input.ThreelinkMatchingList = hydroInfo.Threelinks?.Select(x => Create(hydroInfo, x)).ToList(); @@ -474,11 +473,11 @@ } //寮ご - if (output.ElbowsMatchingList != null && output.ElbowsMatchingList.Count > 0) + if (output.ElbowMatchingList != null && output.ElbowMatchingList.Count > 0) { if (hydroInfo.Elbows != null && hydroInfo.Elbows.Count > 0) { - foreach (var elbowsMatching in output.ElbowsMatchingList) + foreach (var elbowsMatching in output.ElbowMatchingList) { var elbows = hydroInfo.Elbows.Find(x => x.Code == elbowsMatching.Code); if (elbows != null) diff --git a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/00-core/XhsProjectSimulationMatchingListCtrl.cs b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/00-core/XhsProjectSimulationMatchingListCtrl.cs index 05e882f..5ee8e15 100644 --- a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/00-core/XhsProjectSimulationMatchingListCtrl.cs +++ b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/00-core/XhsProjectSimulationMatchingListCtrl.cs @@ -35,7 +35,7 @@ public async void SetBindingData(AssetsMatchingViewModel inputViewModel) { _assetsAutoMatching = inputViewModel; - this.elbowsMatchingCtrl1.SetBindingData(inputViewModel.ElbowsMatchingList); + this.elbowsMatchingCtrl1.SetBindingData(inputViewModel.ElbowMatchingList); this.pipeLineMatchingCtrl1.SetBindingData(inputViewModel.PipeMatchingList); this.pumpMatchingCtrl1.SetBindingData(inputViewModel.PumpMatchingList); this.threeLinkMatchingCtrl1.SetBindingData(inputViewModel.ThreelinkMatchingList); @@ -71,12 +71,12 @@ //闃�闂ㄥ尮閰� var valveMatching = this.valveMatchingCtrl1.SetMatching(input.ValveMatchingList, allValve); //寮ご鍖归厤 - var elbowsMatching = this.elbowsMatchingCtrl1.SetMatching(input.ElbowsMatchingList, allAdapting); + var elbowsMatching = this.elbowsMatchingCtrl1.SetMatching(input.ElbowMatchingList, allAdapting); assetsAutoMatching.PumpMatchingList = pumpMatching; assetsAutoMatching.ThreelinkMatchingList = threeLinkMatching; assetsAutoMatching.FourlinkMatchingList = fourLinkMatching; - assetsAutoMatching.ElbowsMatchingList = elbowsMatching; + assetsAutoMatching.ElbowMatchingList = elbowsMatching; assetsAutoMatching.PipeMatchingList = pipeLineMatching; assetsAutoMatching.ValveMatchingList = valveMatching; return assetsAutoMatching; diff --git a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/01-viewmodel/AssetsMatchingViewModel.cs b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/01-viewmodel/AssetsMatchingViewModel.cs index e71d414..4abc73f 100644 --- a/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/01-viewmodel/AssetsMatchingViewModel.cs +++ b/WinFrmUI/HStation.WinFrmUI.Xhs.Core/04-simulation/06-simulation/01-matching/01-viewmodel/AssetsMatchingViewModel.cs @@ -23,7 +23,7 @@ /// <summary> /// 寮ご鍒楄〃 /// </summary> - public List<ElbowMatchingViewModel> ElbowsMatchingList { get; set; } + public List<ElbowMatchingViewModel> ElbowMatchingList { get; set; } /// <summary> /// 涓夐�氬垪琛� -- Gitblit v1.9.3