// THIS FILE IS PART OF SVG PROJECT // THE SVG PROJECT IS AN OPENSOURCE LIBRARY LICENSED UNDER THE MS-PL License. // COPYRIGHT (C) svg-net. ALL RIGHTS RESERVED. // GITHUB: https://github.com/svg-net/SVG using System; using System.Drawing; using System.Drawing.Drawing2D; namespace AntdUI.Svg.Pathing { public sealed class SvgArcSegment : SvgPathSegment { private const double RadiansPerDegree = Math.PI / 180.0; private const double DoublePI = Math.PI * 2; public float RadiusX { get; set; } public float RadiusY { get; set; } public float Angle { get; set; } public SvgArcSweep Sweep { get; set; } public SvgArcSize Size { get; set; } public SvgArcSegment(PointF start, float radiusX, float radiusY, float angle, SvgArcSize size, SvgArcSweep sweep, PointF end) : base(start, end) { RadiusX = Math.Abs(radiusX); RadiusY = Math.Abs(radiusY); Angle = angle; Sweep = sweep; Size = size; } private static double CalculateVectorAngle(double ux, double uy, double vx, double vy) { double ta = Math.Atan2(uy, ux); double tb = Math.Atan2(vy, vx); if (tb >= ta) return tb - ta; return DoublePI - (ta - tb); } public override void AddToPath(GraphicsPath graphicsPath) { if (Start == End) return; if (RadiusX == 0.0f && RadiusY == 0.0f) { graphicsPath.AddLine(Start, End); return; } double sinPhi = Math.Sin(Angle * RadiansPerDegree); double cosPhi = Math.Cos(Angle * RadiansPerDegree); double x1dash = cosPhi * (Start.X - End.X) / 2.0 + sinPhi * (Start.Y - End.Y) / 2.0; double y1dash = -sinPhi * (Start.X - End.X) / 2.0 + cosPhi * (Start.Y - End.Y) / 2.0; double root; double numerator = RadiusX * RadiusX * RadiusY * RadiusY - RadiusX * RadiusX * y1dash * y1dash - RadiusY * RadiusY * x1dash * x1dash; float rx = RadiusX; float ry = RadiusY; if (numerator < 0.0) { float s = (float)Math.Sqrt(1.0 - numerator / (RadiusX * RadiusX * RadiusY * RadiusY)); rx *= s; ry *= s; root = 0.0; } else root = ((Size == SvgArcSize.Large && Sweep == SvgArcSweep.Positive) || (Size == SvgArcSize.Small && Sweep == SvgArcSweep.Negative) ? -1.0 : 1.0) * Math.Sqrt(numerator / (RadiusX * RadiusX * y1dash * y1dash + RadiusY * RadiusY * x1dash * x1dash)); double cxdash = root * rx * y1dash / ry; double cydash = -root * ry * x1dash / rx; double cx = cosPhi * cxdash - sinPhi * cydash + (Start.X + End.X) / 2.0; double cy = sinPhi * cxdash + cosPhi * cydash + (Start.Y + End.Y) / 2.0; double theta1 = CalculateVectorAngle(1.0, 0.0, (x1dash - cxdash) / rx, (y1dash - cydash) / ry); double dtheta = CalculateVectorAngle((x1dash - cxdash) / rx, (y1dash - cydash) / ry, (-x1dash - cxdash) / rx, (-y1dash - cydash) / ry); if (Sweep == SvgArcSweep.Negative && dtheta > 0) { dtheta -= 2.0 * Math.PI; } else if (Sweep == SvgArcSweep.Positive && dtheta < 0) { dtheta += 2.0 * Math.PI; } int segments = (int)Math.Ceiling((double)Math.Abs(dtheta / (Math.PI / 2.0))); double delta = dtheta / segments; double t = 8.0 / 3.0 * Math.Sin(delta / 4.0) * Math.Sin(delta / 4.0) / Math.Sin(delta / 2.0); double startX = Start.X; double startY = Start.Y; for (int i = 0; i < segments; ++i) { double cosTheta1 = Math.Cos(theta1); double sinTheta1 = Math.Sin(theta1); double theta2 = theta1 + delta; double cosTheta2 = Math.Cos(theta2); double sinTheta2 = Math.Sin(theta2); double endpointX = cosPhi * rx * cosTheta2 - sinPhi * ry * sinTheta2 + cx; double endpointY = sinPhi * rx * cosTheta2 + cosPhi * ry * sinTheta2 + cy; double dx1 = t * (-cosPhi * rx * sinTheta1 - sinPhi * ry * cosTheta1); double dy1 = t * (-sinPhi * rx * sinTheta1 + cosPhi * ry * cosTheta1); double dxe = t * (cosPhi * rx * sinTheta2 + sinPhi * ry * cosTheta2); double dye = t * (sinPhi * rx * sinTheta2 - cosPhi * ry * cosTheta2); graphicsPath.AddBezier((float)startX, (float)startY, (float)(startX + dx1), (float)(startY + dy1), (float)(endpointX + dxe), (float)(endpointY + dye), (float)endpointX, (float)endpointY); theta1 = theta2; startX = (float)endpointX; startY = (float)endpointY; } } public override string ToString() { var arcFlag = Size == SvgArcSize.Large ? "1" : "0"; var sweepFlag = Sweep == SvgArcSweep.Positive ? "1" : "0"; return "A" + RadiusX.ToString() + " " + RadiusY.ToString() + " " + Angle.ToString() + " " + arcFlag + " " + sweepFlag + " " + End.ToSvgString(); } } [Flags] public enum SvgArcSweep { Negative = 0, Positive = 1 } [Flags] public enum SvgArcSize { Small = 0, Large = 1 } }