// THIS FILE IS PART OF SVG PROJECT // THE SVG PROJECT IS AN OPENSOURCE LIBRARY LICENSED UNDER THE MS-PL License. // COPYRIGHT (C) svg-net. ALL RIGHTS RESERVED. // GITHUB: https://github.com/svg-net/SVG using System.Drawing; namespace AntdUI.Svg.Pathing { public sealed class SvgQuadraticCurveSegment : SvgPathSegment { private PointF _controlPoint; public PointF ControlPoint { get { return _controlPoint; } set { _controlPoint = value; } } private PointF FirstControlPoint { get { float x1 = Start.X + (ControlPoint.X - Start.X) * 2 / 3; float y1 = Start.Y + (ControlPoint.Y - Start.Y) * 2 / 3; return new PointF(x1, y1); } } private PointF SecondControlPoint { get { float x2 = ControlPoint.X + (End.X - ControlPoint.X) / 3; float y2 = ControlPoint.Y + (End.Y - ControlPoint.Y) / 3; return new PointF(x2, y2); } } public SvgQuadraticCurveSegment(PointF start, PointF controlPoint, PointF end) { Start = start; _controlPoint = controlPoint; End = end; } public override void AddToPath(System.Drawing.Drawing2D.GraphicsPath graphicsPath) { graphicsPath.AddBezier(Start, FirstControlPoint, SecondControlPoint, End); } public override string ToString() { return "Q" + ControlPoint.ToSvgString() + " " + End.ToSvgString(); } } }