#region Imports using DPumpHydr.WinFrmUI.RLT.Manager; using System; using System.ComponentModel; using System.Windows.Forms; using static DPumpHydr.WinFrmUI.RLT.Helper.MaterialDrawHelper; #endregion namespace DPumpHydr.WinFrmUI.RLT.Controls { #region MaterialTabControl public class MaterialTabControl : TabControl, MaterialControlI { [Browsable(false)] public int Depth { get; set; } [Browsable(false)] public MaterialSkinManager SkinManager => MaterialSkinManager.Instance; [Browsable(false)] public MaterialMouseState MouseState { get; set; } protected override void WndProc(ref Message m) { if (m.Msg == 0x1328 && !DesignMode) { m.Result = (IntPtr)1; } else { base.WndProc(ref m); } } public MaterialTabControl() { Multiline = true; } } #endregion }