//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace DPumpHydr.WinFrmUI.RLT.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] public Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DPumpHydr.WinFrmUI.RLT.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性,对 /// 使用此强类型资源类的所有资源查找执行重写。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap active_inactive_close { get { object obj = ResourceManager.GetObject("active_inactive_close", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap AppImage { get { object obj = ResourceManager.GetObject("AppImage", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap arrow { get { object obj = ResourceManager.GetObject("arrow", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Check { get { object obj = ResourceManager.GetObject("Check", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Close { get { object obj = ResourceManager.GetObject("Close", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap close_normal { get { object obj = ResourceManager.GetObject("close_normal", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap close_selected { get { object obj = ResourceManager.GetObject("close_selected", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap color_picker { get { object obj = ResourceManager.GetObject("color_picker", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap err { get { object obj = ResourceManager.GetObject("err", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Error { get { object obj = ResourceManager.GetObject("Error", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Google { get { object obj = ResourceManager.GetObject("Google", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap grip { get { object obj = ResourceManager.GetObject("grip", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap inactive_close { get { object obj = ResourceManager.GetObject("inactive_close", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap inactive_close_selected { get { object obj = ResourceManager.GetObject("inactive_close_selected", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap info { get { object obj = ResourceManager.GetObject("info", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Information { get { object obj = ResourceManager.GetObject("Information", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap lnkClear_Image { get { object obj = ResourceManager.GetObject("lnkClear.Image", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap lnkClear_NoFocusImage { get { object obj = ResourceManager.GetObject("lnkClear.NoFocusImage", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Maximize { get { object obj = ResourceManager.GetObject("Maximize", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找类似 <?xml version="1.0" encoding="utf-8"?> ///<MetroTheme> /// <Theme> /// <Name>Custom Theme</Name> /// <Author>Taiizor</Author> /// </Theme> /// <Form> /// <ForeColor>#293955</ForeColor> /// <BackColor>#FFFFFF</BackColor> /// <BorderColor>#FFC40D</BorderColor> /// <SmallLineColor1>#FFC40D</SmallLineColor1> /// <SmallLineColor2>#FFC40D</SmallLineColor2> /// <TextColor>#293955</TextColor> /// <HeaderColor>#FFC40D</HeaderColor> /// </Form> /// <DefaultButton> /// <NormalColor>#FFC40D</NormalColor> /// <NormalBorderColor>#000 [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string Metro_Theme { get { return ResourceManager.GetString("Metro_Theme", resourceCulture); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap mini_button { get { object obj = ResourceManager.GetObject("mini_button", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Minimize { get { object obj = ResourceManager.GetObject("Minimize", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap node_closed_empty { get { object obj = ResourceManager.GetObject("node_closed_empty", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap node_closed_full { get { object obj = ResourceManager.GetObject("node_closed_full", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap node_open { get { object obj = ResourceManager.GetObject("node_open", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap node_open_empty { get { object obj = ResourceManager.GetObject("node_open_empty", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Open_Sans { get { object obj = ResourceManager.GetObject("Open_Sans", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Open_Sans_Bold { get { object obj = ResourceManager.GetObject("Open_Sans_Bold", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Open_Sans_Light { get { object obj = ResourceManager.GetObject("Open_Sans_Light", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Question { get { object obj = ResourceManager.GetObject("Question", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Roboto_Black { get { object obj = ResourceManager.GetObject("Roboto_Black", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Roboto_Bold { get { object obj = ResourceManager.GetObject("Roboto_Bold", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Roboto_Light { get { object obj = ResourceManager.GetObject("Roboto_Light", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Roboto_Medium { get { object obj = ResourceManager.GetObject("Roboto_Medium", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Roboto_Regular { get { object obj = ResourceManager.GetObject("Roboto_Regular", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Roboto_Thin { get { object obj = ResourceManager.GetObject("Roboto_Thin", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_arrow { get { object obj = ResourceManager.GetObject("scrollbar_arrow", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_arrow_clicked { get { object obj = ResourceManager.GetObject("scrollbar_arrow_clicked", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_arrow_disabled { get { object obj = ResourceManager.GetObject("scrollbar_arrow_disabled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_arrow_hot { get { object obj = ResourceManager.GetObject("scrollbar_arrow_hot", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_arrow_small_clicked { get { object obj = ResourceManager.GetObject("scrollbar_arrow_small_clicked", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_arrow_small_hot { get { object obj = ResourceManager.GetObject("scrollbar_arrow_small_hot", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_arrow_small_standard { get { object obj = ResourceManager.GetObject("scrollbar_arrow_small_standard", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_arrow_standard { get { object obj = ResourceManager.GetObject("scrollbar_arrow_standard", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap scrollbar_disabled { get { object obj = ResourceManager.GetObject("scrollbar_disabled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] SegoeWP { get { object obj = ResourceManager.GetObject("SegoeWP", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] SegoeWP_Bold { get { object obj = ResourceManager.GetObject("SegoeWP_Bold", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] SegoeWP_Light { get { object obj = ResourceManager.GetObject("SegoeWP_Light", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] SegoeWP_Semibold { get { object obj = ResourceManager.GetObject("SegoeWP_Semibold", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] SegoeWP_Semilight { get { object obj = ResourceManager.GetObject("SegoeWP_Semilight", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap small_arrow { get { object obj = ResourceManager.GetObject("small_arrow", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap tick { get { object obj = ResourceManager.GetObject("tick", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap tw_active_close { get { object obj = ResourceManager.GetObject("tw_active_close", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap tw_active_close_selected { get { object obj = ResourceManager.GetObject("tw_active_close_selected", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap tw_close { get { object obj = ResourceManager.GetObject("tw_close", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap tw_close_selected { get { object obj = ResourceManager.GetObject("tw_close_selected", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Twitter { get { object obj = ResourceManager.GetObject("Twitter", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap warn { get { object obj = ResourceManager.GetObject("warn", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap Warning { get { object obj = ResourceManager.GetObject("Warning", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }