using System;
namespace DPumpHydr.WinFrmUI.WenSkin.Json
{
///
/// Instructs the to always serialize the member with the specified name.
///
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false)]
public sealed class JsonPropertyAttribute : Attribute
{
internal NullValueHandling? _nullValueHandling;
internal DefaultValueHandling? _defaultValueHandling;
internal ReferenceLoopHandling? _referenceLoopHandling;
internal ObjectCreationHandling? _objectCreationHandling;
internal TypeNameHandling? _typeNameHandling;
internal bool? _isReference;
internal int? _order;
internal Required? _required;
internal bool? _itemIsReference;
internal ReferenceLoopHandling? _itemReferenceLoopHandling;
internal TypeNameHandling? _itemTypeNameHandling;
///
/// Gets or sets the used when serializing the property's collection items.
///
/// The collection's items .
public Type ItemConverterType { get; set; }
///
/// The parameter list to use when constructing the described by ItemConverterType.
/// If null, the default constructor is used.
/// When non-null, there must be a constructor defined in the that exactly matches the number,
/// order, and type of these parameters.
///
///
/// [JsonProperty(ItemConverterType = typeof(MyContainerConverter), ItemConverterParameters = new object[] { 123, "Four" })]
///
public object[] ItemConverterParameters { get; set; }
///
/// Gets or sets the of the .
///
/// The of the .
public Type NamingStrategyType { get; set; }
///
/// The parameter list to use when constructing the described by NamingStrategyType.
/// If null, the default constructor is used.
/// When non-null, there must be a constructor defined in the that exactly matches the number,
/// order, and type of these parameters.
///
///
/// [JsonProperty(NamingStrategyType = typeof(MyNamingStrategy), NamingStrategyParameters = new object[] { 123, "Four" })]
///
public object[] NamingStrategyParameters { get; set; }
///
/// Gets or sets the null value handling used when serializing this property.
///
/// The null value handling.
public NullValueHandling NullValueHandling
{
get
{
return _nullValueHandling ?? NullValueHandling.Include;
}
set
{
_nullValueHandling = value;
}
}
///
/// Gets or sets the default value handling used when serializing this property.
///
/// The default value handling.
public DefaultValueHandling DefaultValueHandling
{
get
{
return _defaultValueHandling ?? DefaultValueHandling.Include;
}
set
{
_defaultValueHandling = value;
}
}
///
/// Gets or sets the reference loop handling used when serializing this property.
///
/// The reference loop handling.
public ReferenceLoopHandling ReferenceLoopHandling
{
get
{
return _referenceLoopHandling ?? ReferenceLoopHandling.Error;
}
set
{
_referenceLoopHandling = value;
}
}
///
/// Gets or sets the object creation handling used when deserializing this property.
///
/// The object creation handling.
public ObjectCreationHandling ObjectCreationHandling
{
get
{
return _objectCreationHandling ?? ObjectCreationHandling.Auto;
}
set
{
_objectCreationHandling = value;
}
}
///
/// Gets or sets the type name handling used when serializing this property.
///
/// The type name handling.
public TypeNameHandling TypeNameHandling
{
get
{
return _typeNameHandling ?? TypeNameHandling.None;
}
set
{
_typeNameHandling = value;
}
}
///
/// Gets or sets whether this property's value is serialized as a reference.
///
/// Whether this property's value is serialized as a reference.
public bool IsReference
{
get
{
return _isReference ?? false;
}
set
{
_isReference = value;
}
}
///
/// Gets or sets the order of serialization of a member.
///
/// The numeric order of serialization.
public int Order
{
get
{
return _order ?? 0;
}
set
{
_order = value;
}
}
///
/// Gets or sets a value indicating whether this property is required.
///
///
/// A value indicating whether this property is required.
///
public Required Required
{
get
{
return _required ?? Required.Default;
}
set
{
_required = value;
}
}
///
/// Gets or sets the name of the property.
///
/// The name of the property.
public string PropertyName { get; set; }
///
/// Gets or sets the the reference loop handling used when serializing the property's collection items.
///
/// The collection's items reference loop handling.
public ReferenceLoopHandling ItemReferenceLoopHandling
{
get
{
return _itemReferenceLoopHandling ?? ReferenceLoopHandling.Error;
}
set
{
_itemReferenceLoopHandling = value;
}
}
///
/// Gets or sets the the type name handling used when serializing the property's collection items.
///
/// The collection's items type name handling.
public TypeNameHandling ItemTypeNameHandling
{
get
{
return _itemTypeNameHandling ?? TypeNameHandling.None;
}
set
{
_itemTypeNameHandling = value;
}
}
///
/// Gets or sets whether this property's collection items are serialized as a reference.
///
/// Whether this property's collection items are serialized as a reference.
public bool ItemIsReference
{
get
{
return _itemIsReference ?? false;
}
set
{
_itemIsReference = value;
}
}
///
/// Initializes a new instance of the class.
///
public JsonPropertyAttribute()
{
}
///
/// Initializes a new instance of the class with the specified name.
///
/// Name of the property.
public JsonPropertyAttribute(string propertyName)
{
PropertyName = propertyName;
}
}
}