namespace Yw.WinFrmUI.HydroL3d { partial class NetworkScenePanel { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { sceneControl = new SceneControl(); ((ISupportInitialize)sceneControl).BeginInit(); SuspendLayout(); // // sceneControl // sceneControl.Dock = DockStyle.Fill; sceneControl.DrawFPS = false; sceneControl.Location = new Point(0, 0); sceneControl.Margin = new Padding(4, 3, 4, 3); sceneControl.Name = "sceneControl"; sceneControl.OpenGLVersion = SharpGL.Version.OpenGLVersion.OpenGL2_1; sceneControl.RenderContextType = RenderContextType.FBO; sceneControl.RenderTrigger = RenderTrigger.TimerBased; sceneControl.Size = new Size(797, 537); sceneControl.TabIndex = 0; sceneControl.OpenGLDraw += sceneControl1_OpenGLDraw; sceneControl.Resized += sceneControl1_Resized; sceneControl.Load += sceneControl1_Load; // // NetworkScenePanel // AutoScaleDimensions = new SizeF(7F, 14F); AutoScaleMode = AutoScaleMode.Font; Controls.Add(sceneControl); Name = "NetworkScenePanel"; Size = new Size(797, 537); ((ISupportInitialize)sceneControl).EndInit(); ResumeLayout(false); } #endregion private SceneControl sceneControl; } }