using System.Numerics; namespace HydroUI { [Serializable] public class NodeViewModel : NodeCalcModel, IBaseViewModel { #region 构造函数 public NodeViewModel() { } public NodeViewModel(PointF position) { Position = position; } public NodeViewModel(int X, int Y) { Position = new PointF(X, Y); } #endregion #region 属性 [DisplayName("编号")] [Browsable(true)] public new string ID { get { return base.ID; } set { base.ID = value; } } [DisplayName("名称")] [Browsable(true)] public new string Name { get { return base.Name; } set { base.Name = value; } } public PointF3D Position3D { get { return new PointF3D(X, Y, Elev); } set { Position = new PointF(value.X, value.Y); Elev = value.Z; } } [Description("X坐标")] [DisplayName("X坐标")] [Browsable(true)] public new float X { get { return base.X; } set { base.X = value; } } [Description("Y坐标")] [DisplayName("Y坐标")] [Browsable(true)] public new float Y { get { return base.Y; } set { base.Y = value; } } [Description("标高(m)")] [DisplayName("标高(m)")] [Browsable(true)] public new float Elev { get { return base.Elev; } set { base.Elev = value; } } public MapObjectType Type { get { return this.GetTypeString(); } } [Category("计算参数")] [Description("最大口径(mm)")] [DisplayName("最大口径(mm)")] public virtual float MaxDiameter { get; set; } = 0; [Category("计算参数")] [Description("需水量(m³/h)")] [DisplayName("需水量(m³/h)")] [Browsable(true)] public virtual float Demand { get; set; } /// 模式的编号 [Category("计算参数")] [Description("用水量模式的编号")] [DisplayName("模式编号")] [Browsable(true)] public virtual string PatternID { get; set; } [DisplayName("链表清单")] [Browsable(true)] public List Links { get { return base.Links; } set { base.Links = value; } } public List ViewLinks { get { return base.Links.Select(oo => oo as LinkViewModel)?.ToList(); } } [DisplayName("位置信息")] public PointF Position { get { return new PointF(X, Y); } set { if (value != null) X = value.X; Y = value.Y; } } [Description("标签")] [DisplayName("标签")] public TagList Tags { get; set; } = null; public String RegionName { get; set; } = null; [Description("对象的等级")] [DisplayName("级别")] public int Level { get; set; } = 0; [Description("对象的等级")] [DisplayName("是否显示")] public bool Visible { get; set; } = true; [Description("ID类型")] [DisplayName("ID类型")] public string IDType => Type.ToString() + "\t" + ID; #endregion #region 方法 public void Move(Vector3 vector) { X += vector.X; Y += vector.Y; Elev += vector.Z; } public MapObjectType GetTypeString() { if (this is JunctionViewModel) return MapObjectType.节点; if (this is ReservoirViewModel) return MapObjectType.水库; if (this is TankViewModel) return MapObjectType.水池; if (this is MeterViewModel) return MapObjectType.水表; if (this is NozzleViewModel) return MapObjectType.喷头; if (this is ValveNodeViewModel) return MapObjectType.阀门点; if (this is PipeViewModel) return MapObjectType.管线; if (this is ValveViewModel) return MapObjectType.阀门; if (this is RepeaterViewModel) return MapObjectType.重复器; if (this is PumpViewModel) return MapObjectType.水泵; if (this is PumpNodeViewModel) return MapObjectType.水泵点; return MapObjectType.节点; } public bool isNode() { if (this is JunctionViewModel) return true; if (this is ReservoirViewModel) return true; if (this is TankViewModel) return true; if (this is MeterViewModel) return true; if (this is NozzleViewModel) return true; return false; } public string ToEmitterString() { if (this is NozzleViewModel n) { if (n.FlowCoefficient > 0) return $"{ID}\t{n.FlowCoefficient * Math.Pow(10 / 101.972, 0.5) / 1000 * 60}\r\n"; } return null; } #endregion } }