namespace Yw.WinFrmUI.HydroL3d
{
///
/// 连接节点
///
public class Junction : Node
{
///
/// 长度
///
public float? Length { get; set; }
///
/// 宽度
///
public float? Width { get; set; }
///
/// 高度
///
public float? Height { get; set; }
///
/// 填充颜色
///
public Color? FillColor { get; set; }
///
/// 悬停长度
///
public float? HoveredLength { get; set; }
///
/// 悬停宽度
///
public float? HoveredWidth { get; set; }
///
/// 悬停高度
///
public float? HoveredHeight { get; set; }
///
/// 悬停填充颜色
///
public Color? HoveredFillColor { get; set; }
///
/// 选择长度
///
public float? SelectedLength { get; set; }
///
/// 选择宽度
///
public float? SelectedWidth { get; set; }
///
/// 选择高度
///
public float? SelectedHeight { get; set; }
///
/// 选择填充颜色
///
public Color? SelectedFillColor { get; set; }
//包围盒
private BoundingBox3d _boundingBox = null;
//获取包围盒
private BoundingBox3d GetBoundingBox()
{
var length = this.Length.HasValue ? this.Length.Value : CacheHelper.HydroL3d.Junction.Size.Length;
var width = this.Width.HasValue ? this.Width.Value : CacheHelper.HydroL3d.Junction.Size.Width;
var height = this.Height.HasValue ? this.Height.Value : CacheHelper.HydroL3d.Junction.Size.Height;
return new BoundingBox3d()
{
Min = new Point3d()
{
X = this.Position.X - length / 2f,
Y = this.Position.Y - width / 2f,
Z = this.Position.Z - height / 2f
},
Max = new Point3d()
{
X = this.Position.X + length / 2f,
Y = this.Position.Y + width / 2f,
Z = this.Position.Z + height / 2f
}
};
}
///
/// 绘制
///
public override void Draw(SharpGL.OpenGL gl)
{
_boundingBox = GetBoundingBox();
if (this.Hovered)
{
var length = this.HoveredLength.HasValue ? this.HoveredLength.Value : CacheHelper.HydroL3d.Junction.HoveredSize.Length;
var width = this.HoveredWidth.HasValue ? this.HoveredWidth.Value : CacheHelper.HydroL3d.Junction.HoveredSize.Width;
var height = this.HoveredHeight.HasValue ? this.HoveredHeight.Value : CacheHelper.HydroL3d.Junction.HoveredSize.Height;
var fillColor = this.HoveredFillColor.HasValue ? this.HoveredFillColor.Value : ColorTranslator.FromHtml(CacheHelper.HydroL3d.Junction.HoveredFill.Color);
DrawJunction(gl, length / 2f, width / 2f, height / 2f, fillColor);
}
else if (this.Selected)
{
var length = this.SelectedLength.HasValue ? this.SelectedLength.Value : CacheHelper.HydroL3d.Junction.SelectedSize.Length;
var width = this.SelectedWidth.HasValue ? this.SelectedWidth.Value : CacheHelper.HydroL3d.Junction.SelectedSize.Width;
var height = this.SelectedHeight.HasValue ? this.SelectedHeight.Value : CacheHelper.HydroL3d.Junction.SelectedSize.Height;
var fillColor = this.SelectedFillColor.HasValue ? this.SelectedFillColor.Value : ColorTranslator.FromHtml(CacheHelper.HydroL3d.Junction.SelectedFill.Color);
DrawJunction(gl, length / 2f, width / 2f, height / 2f, fillColor);
}
else
{
var length = this.Length.HasValue ? this.Length.Value : CacheHelper.HydroL3d.Junction.Size.Length;
var width = this.Width.HasValue ? this.Width.Value : CacheHelper.HydroL3d.Junction.Size.Width;
var height = this.Height.HasValue ? this.Height.Value : CacheHelper.HydroL3d.Junction.Size.Height;
var fillColor = this.FillColor.HasValue ? this.FillColor.Value : ColorTranslator.FromHtml(CacheHelper.HydroL3d.Junction.Fill.Color);
DrawJunction(gl, length / 2f, width / 2f, height / 2f, fillColor);
}
}
//绘制节点
private void DrawJunction(OpenGL gl, float halfLength, float halfWidth, float halfHeight, Color fillColor)
{
const int stacks = 32;
const int slices = 32;
// 设置椭球体的中心点坐标
float x0 = this.Position.X;
float y0 = this.Position.Y;
float z0 = this.Position.Z;
// 设置椭球体的半轴长
float a = halfLength;
float b = halfWidth;
float c = halfHeight;
gl.Color(fillColor.R / 255f, fillColor.G / 255f, fillColor.B / 255f);
for (int i = 0; i < stacks; i++)
{
float lat0 = ((float)i / (float)stacks - 0.5f) * (float)MathF.PI;
float z0_ = (float)MathF.Sin(lat0);
float zr0 = (float)MathF.Cos(lat0);
float lat1 = ((float)(i + 1) / (float)stacks - 0.5f) * (float)MathF.PI;
float z1_ = (float)MathF.Sin(lat1);
float zr1 = (float)MathF.Cos(lat1);
gl.Begin(SharpGL.OpenGL.GL_TRIANGLE_STRIP);
for (int j = 0; j <= slices; j++)
{
float lng = ((float)j / (float)slices) * 2.0f * (float)MathF.PI;
// 根据椭球体方程计算顶点坐标并加上中心点坐标
float x = a * (float)MathF.Cos(lng) * zr0 + x0;
float y = b * (float)MathF.Sin(lng) * zr0 + y0;
float z = c * z0_ + z0;
gl.Color(1.0f, 0.0f, 0.0f);
gl.Vertex(x, y, z);
x = a * (float)MathF.Cos(lng) * zr1 + x0;
y = b * (float)MathF.Sin(lng) * zr1 + y0;
z = c * z1_ + z0;
gl.Color(1.0f, 0.0f, 0.0f);
gl.Vertex(x, y, z);
}
gl.End();
}
}
///
/// 包含
///
public override bool Contains(Point3d pt)
{
if (_boundingBox == null)
{
return false;
}
return _boundingBox.Contains(pt);
}
}
}