namespace Yw.WinFrmUI.HydroL3d
{
partial class NetworkScenePanel
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
sceneControl = new SceneControl();
((ISupportInitialize)sceneControl).BeginInit();
SuspendLayout();
//
// sceneControl
//
sceneControl.Dock = DockStyle.Fill;
sceneControl.DrawFPS = false;
sceneControl.Location = new Point(0, 0);
sceneControl.Margin = new Padding(4, 3, 4, 3);
sceneControl.Name = "sceneControl";
sceneControl.OpenGLVersion = SharpGL.Version.OpenGLVersion.OpenGL2_1;
sceneControl.RenderContextType = RenderContextType.FBO;
sceneControl.RenderTrigger = RenderTrigger.TimerBased;
sceneControl.Size = new Size(797, 537);
sceneControl.TabIndex = 0;
sceneControl.OpenGLDraw += sceneControl1_OpenGLDraw;
sceneControl.Resized += sceneControl1_Resized;
sceneControl.Load += sceneControl1_Load;
//
// NetworkScenePanel
//
AutoScaleDimensions = new SizeF(7F, 14F);
AutoScaleMode = AutoScaleMode.Font;
Controls.Add(sceneControl);
Name = "NetworkScenePanel";
Size = new Size(797, 537);
((ISupportInitialize)sceneControl).EndInit();
ResumeLayout(false);
}
#endregion
private SceneControl sceneControl;
}
}