using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IStation.BLL { /// /// 分析结构 /// public partial class AnalyzeStructure { private readonly IDAL.IAnalyzeStructure _dal = DAL.Factory.DataAccess.CreateDAL>(Settings.DataAccess.SceneDLLName, Settings.DataAccess.DALNameSpace); #region Cache //根据 projectId sceneId 查询缓存 private List GetSceneCache(long projectId, long sceneId) { return AnalyzeStructureCacheHelper.GetSet(projectId,sceneId, () => { var entities = _dal.GetAll(projectId,sceneId); var models = Entity2Models(entities); if (models == null) { models = new List(); } return models; }, ConfigHelper.CacheKeepTime, ConfigHelper.CacheRandomTime); } //根据 Id 更新缓存 private void UpdateSceneCache(long projectId,long sceneId, long Id) { var entity_ds = _dal.GetById(projectId,sceneId, Id); var model_ds = Entity2Model(entity_ds); var all = GetSceneCache(projectId, sceneId); var model = all.Find(x => x.Id == Id); if (model == null) { all.Add(model_ds); } else { model.Reset(model_ds); } } //根据 Ids 更新缓存 private void UpdateSceneCache(long projectId,long sceneId, IEnumerable Ids) { if (Ids == null || Ids.Count() < 1) return; var entities = _dal.GetByIds(projectId,sceneId, Ids); var models = Entity2Models(entities); var all = GetSceneCache(projectId, sceneId); all.RemoveAll(x => Ids.Contains(x.Id)); if (models != null && models.Count > 0) { all.AddRange(models); } } //根据 Id 移除缓存 private void RemoveSceneCache(long projectId,long sceneId, long Id) { var all = GetSceneCache(projectId, sceneId); all.RemoveAll(x => x.Id == Id); } #endregion #region Get /// /// 查询全部 /// public List GetAll(long projectId, long sceneId) { var all = GetSceneCache(projectId, sceneId); return all.ToList(); } /// /// 根据 Id查询 /// public Model.AnalyzeStructure GetById(long projectId,long sceneId, long Id) { var all = GetAll(projectId, sceneId); return all.Find(x => x.Id == Id); } /// /// 根据 Ids 查询 /// public List GetByIds(long projectId,long sceneId, IEnumerable Ids) { if (Ids == null || Ids.Count() < 1) return default; var all = GetAll(projectId,sceneId); return all.Where(x => Ids.Contains(x.Id)).ToList(); } #endregion #region Insert /// /// 插入 /// public long Insert(long projectId,long sceneId, Model.AnalyzeStructure model) { if (projectId < 1) return default; if (model == null) return default; var entities = Model2Entity(model); var Id = _dal.Insert(projectId,sceneId, entities); if (Id > 0) { UpdateSceneCache(projectId,sceneId, Id); } return Id; } /// /// 批量插入 /// public bool Inserts(long projectId,long sceneId, IEnumerable list) { if (projectId < 1) return default; if (list == null || list.Count() < 1) return default; var entities = Model2Entities(list.ToList()); var Ids = _dal.InsertsR(projectId,sceneId, entities); if (Ids != null && Ids.Count > 0) { UpdateSceneCache(projectId,sceneId, Ids); return true; } return false; } #endregion #region Update /// /// 更新 /// public bool Update(long projectId,long sceneId, Model.AnalyzeStructure model) { if (projectId < 1) return default; if (model == null) return default; if (model.Id < 1) return default; var entities = Model2Entity(model); var bol = _dal.Update(projectId,sceneId, entities); if (bol) { UpdateSceneCache(projectId,sceneId, model.Id); } return bol; } /// /// 批量更新 /// public bool Updates(long projectId,long sceneId, List list) { if (projectId < 1) return default; if (list == null || list.Count() < 1) return default; if (list.ToList().Exists(x => x.Id < 1)) return default; var entities = Model2Entities(list.ToList()); var bol = _dal.Updates(projectId,sceneId, entities); if (bol) { UpdateSceneCache(projectId,sceneId, list.Select(x => x.Id).ToList()); } return bol; } #endregion #region Exist /// /// 根据 Id 判断是否存在 /// public bool IsExistById(long projectId,long sceneId, long Id) { var all = GetAll(projectId,sceneId); return all.Exists(x => x.Id == Id); } #endregion #region Delete /// /// 根据 Id 删除 /// public bool DeleteById(long projectId,long sceneId, long Id, out string msg) { msg = string.Empty; var bol = _dal.DeleteById(projectId,sceneId, Id); if (bol) { RemoveSceneCache(projectId,sceneId, Id); } return bol; } #endregion } }