//
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
//
// Copyright (c) 2009-2014 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.Linq;
namespace IStation.Numerics.Interpolation
{
///
/// Cubic Spline Interpolation.
///
/// Supports both differentiation and integration.
public class CubicSpline : IInterpolation
{
readonly double[] _x;
readonly double[] _c0;
readonly double[] _c1;
readonly double[] _c2;
readonly double[] _c3;
readonly Lazy _indefiniteIntegral;
/// sample points (N+1), sorted ascending
/// Zero order spline coefficients (N)
/// First order spline coefficients (N)
/// second order spline coefficients (N)
/// third order spline coefficients (N)
public CubicSpline(double[] x, double[] c0, double[] c1, double[] c2, double[] c3)
{
if (x.Length != c0.Length + 1 || x.Length != c1.Length + 1 || x.Length != c2.Length + 1 || x.Length != c3.Length + 1)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
if (x.Length < 2)
{
throw new ArgumentException("The given array is too small. It must be at least 2 long.", nameof(x));
}
_x = x;
_c0 = c0;
_c1 = c1;
_c2 = c2;
_c3 = c3;
_indefiniteIntegral = new Lazy(ComputeIndefiniteIntegral);
}
///
/// Create a Hermite cubic spline interpolation from a set of (x,y) value pairs and their slope (first derivative), sorted ascendingly by x.
///
public static CubicSpline InterpolateHermiteSorted(double[] x, double[] y, double[] firstDerivatives)
{
if (x.Length != y.Length || x.Length != firstDerivatives.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
if (x.Length < 2)
{
throw new ArgumentException("The given array is too small. It must be at least 2 long.", nameof(x));
}
var c0 = new double[x.Length - 1];
var c1 = new double[x.Length - 1];
var c2 = new double[x.Length - 1];
var c3 = new double[x.Length - 1];
for (int i = 0; i < c1.Length; i++)
{
double w = x[i + 1] - x[i];
double w2 = w*w;
c0[i] = y[i];
c1[i] = firstDerivatives[i];
c2[i] = (3*(y[i + 1] - y[i])/w - 2*firstDerivatives[i] - firstDerivatives[i + 1])/w;
c3[i] = (2*(y[i] - y[i + 1])/w + firstDerivatives[i] + firstDerivatives[i + 1])/w2;
}
return new CubicSpline(x, c0, c1, c2, c3);
}
///
/// Create a Hermite cubic spline interpolation from an unsorted set of (x,y) value pairs and their slope (first derivative).
/// WARNING: Works in-place and can thus causes the data array to be reordered.
///
public static CubicSpline InterpolateHermiteInplace(double[] x, double[] y, double[] firstDerivatives)
{
if (x.Length != y.Length || x.Length != firstDerivatives.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
if (x.Length < 2)
{
throw new ArgumentException("The given array is too small. It must be at least 2 long.", nameof(x));
}
Sorting.Sort(x, y, firstDerivatives);
return InterpolateHermiteSorted(x, y, firstDerivatives);
}
///
/// Create a Hermite cubic spline interpolation from an unsorted set of (x,y) value pairs and their slope (first derivative).
///
public static CubicSpline InterpolateHermite(IEnumerable x, IEnumerable y, IEnumerable firstDerivatives)
{
// note: we must make a copy, even if the input was arrays already
return InterpolateHermiteInplace(x.ToArray(), y.ToArray(), firstDerivatives.ToArray());
}
///
/// Create an Akima cubic spline interpolation from a set of (x,y) value pairs, sorted ascendingly by x.
/// Akima splines are robust to outliers.
///
public static CubicSpline InterpolateAkimaSorted(double[] x, double[] y)
{
if (x.Length != y.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
if (x.Length < 5)
{
throw new ArgumentException("The given array is too small. It must be at least 5 long.", nameof(x));
}
/* Prepare divided differences (diff) and weights (w) */
var diff = new double[x.Length - 1];
var weights = new double[x.Length - 1];
for (int i = 0; i < diff.Length; i++)
{
diff[i] = (y[i + 1] - y[i])/(x[i + 1] - x[i]);
}
for (int i = 1; i < weights.Length; i++)
{
weights[i] = Math.Abs(diff[i] - diff[i - 1]);
}
/* Prepare Hermite interpolation scheme */
var dd = new double[x.Length];
for (int i = 2; i < dd.Length - 2; i++)
{
dd[i] = weights[i - 1].AlmostEqual(0.0) && weights[i + 1].AlmostEqual(0.0)
? (((x[i + 1] - x[i])*diff[i - 1]) + ((x[i] - x[i - 1])*diff[i]))/(x[i + 1] - x[i - 1])
: ((weights[i + 1]*diff[i - 1]) + (weights[i - 1]*diff[i]))/(weights[i + 1] + weights[i - 1]);
}
dd[0] = DifferentiateThreePoint(x, y, 0, 0, 1, 2);
dd[1] = DifferentiateThreePoint(x, y, 1, 0, 1, 2);
dd[x.Length - 2] = DifferentiateThreePoint(x, y, x.Length - 2, x.Length - 3, x.Length - 2, x.Length - 1);
dd[x.Length - 1] = DifferentiateThreePoint(x, y, x.Length - 1, x.Length - 3, x.Length - 2, x.Length - 1);
/* Build Akima spline using Hermite interpolation scheme */
return InterpolateHermiteSorted(x, y, dd);
}
///
/// Create an Akima cubic spline interpolation from an unsorted set of (x,y) value pairs.
/// Akima splines are robust to outliers.
/// WARNING: Works in-place and can thus causes the data array to be reordered.
///
public static CubicSpline InterpolateAkimaInplace(double[] x, double[] y)
{
if (x.Length != y.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
Sorting.Sort(x, y);
return InterpolateAkimaSorted(x, y);
}
///
/// Create an Akima cubic spline interpolation from an unsorted set of (x,y) value pairs.
/// Akima splines are robust to outliers.
///
public static CubicSpline InterpolateAkima(IEnumerable x, IEnumerable y)
{
// note: we must make a copy, even if the input was arrays already
return InterpolateAkimaInplace(x.ToArray(), y.ToArray());
}
///
/// Create a piecewise cubic Hermite interpolating polynomial from an unsorted set of (x,y) value pairs.
/// Monotone-preserving interpolation with continuous first derivative.
///
public static CubicSpline InterpolatePchipSorted(double[] x, double[] y)
{
// Implementation based on "Numerical Computing with Matlab" (Moler, 2004).
if (x.Length != y.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
if (x.Length < 3)
{
throw new ArgumentException("The given array is too small. It must be at least 3 long.", nameof(x));
}
var m = new double[x.Length - 1];
for (int i = 0; i < m.Length; i++)
{
m[i] = (y[i + 1] - y[i])/(x[i + 1] - x[i]);
}
var dd = new double[x.Length];
var hPrev = x[1] - x[0];
// This check is quite costly as it usually involves a Math.Pow().
var mPrevIs0 = m[0].AlmostEqual(0.0);
for (var i = 1; i < x.Length - 1; ++i)
{
var h = x[i + 1] - x[i];
var mIs0 = m[i].AlmostEqual(0.0);
if (mIs0 || mPrevIs0 || Math.Sign(m[i]) != Math.Sign(m[i - 1]))
{
dd[i] = 0;
}
else
{
// Weighted harmonic mean of each slope.
var w1 = 2 * h + hPrev;
var w2 = h + 2 * hPrev;
dd[i] = (w1 + w2) / (w1 / m[i - 1] + w2 / m[i]);
}
hPrev = h;
mPrevIs0 = mIs0;
}
// Special case end-points.
dd[0] = PchipEndPoints(x[1] - x[0], x[2] - x[1], m[0], m[1]);
dd[dd.Length - 1] = PchipEndPoints(
x[x.Length - 1] - x[x.Length - 2], x[x.Length - 2] - x[x.Length - 3],
m[m.Length - 1], m[m.Length - 2]);
return InterpolateHermiteSorted(x, y, dd);
}
static double PchipEndPoints(double h0, double h1, double m0, double m1)
{
// One-sided, shape-preserving, three-point estimate for the derivative.
var d = ((2 * h0 + h1) * m0 - h0 * m1) / (h0 + h1);
if (Math.Sign(d) != Math.Sign(m0))
{
return 0.0;
}
if (Math.Sign(m0) != Math.Sign(m1) && (Math.Abs(d) > 3 * Math.Abs(m0)))
{
return 3 * m0;
}
return d;
}
///
/// Create a piecewise cubic Hermite interpolating polynomial from an unsorted set of (x,y) value pairs.
/// Monotone-preserving interpolation with continuous first derivative.
/// WARNING: Works in-place and can thus causes the data array to be reordered.
///
public static CubicSpline InterpolatePchipInplace(double[] x, double[] y)
{
if (x.Length != y.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
Sorting.Sort(x, y);
return InterpolatePchipSorted(x, y);
}
///
/// Create a piecewise cubic Hermite interpolating polynomial from an unsorted set of (x,y) value pairs.
/// Monotone-preserving interpolation with continuous first derivative.
///
public static CubicSpline InterpolatePchip(IEnumerable x, IEnumerable y)
{
// note: we must make a copy, even if the input was arrays already
return InterpolatePchipInplace(x.ToArray(), y.ToArray());
}
///
/// Create a cubic spline interpolation from a set of (x,y) value pairs, sorted ascendingly by x,
/// and custom boundary/termination conditions.
///
public static CubicSpline InterpolateBoundariesSorted(double[] x, double[] y,
SplineBoundaryCondition leftBoundaryCondition, double leftBoundary,
SplineBoundaryCondition rightBoundaryCondition, double rightBoundary)
{
if (x.Length != y.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
if (x.Length < 2)
{
throw new ArgumentException("The given array is too small. It must be at least 2 long.", nameof(x));
}
int n = x.Length;
// normalize special cases
if ((n == 2)
&& (leftBoundaryCondition == SplineBoundaryCondition.ParabolicallyTerminated)
&& (rightBoundaryCondition == SplineBoundaryCondition.ParabolicallyTerminated))
{
leftBoundaryCondition = SplineBoundaryCondition.SecondDerivative;
leftBoundary = 0d;
rightBoundaryCondition = SplineBoundaryCondition.SecondDerivative;
rightBoundary = 0d;
}
if (leftBoundaryCondition == SplineBoundaryCondition.Natural)
{
leftBoundaryCondition = SplineBoundaryCondition.SecondDerivative;
leftBoundary = 0d;
}
if (rightBoundaryCondition == SplineBoundaryCondition.Natural)
{
rightBoundaryCondition = SplineBoundaryCondition.SecondDerivative;
rightBoundary = 0d;
}
var a1 = new double[n];
var a2 = new double[n];
var a3 = new double[n];
var b = new double[n];
// Left Boundary
switch (leftBoundaryCondition)
{
case SplineBoundaryCondition.ParabolicallyTerminated:
a1[0] = 0;
a2[0] = 1;
a3[0] = 1;
b[0] = 2*(y[1] - y[0])/(x[1] - x[0]);
break;
case SplineBoundaryCondition.FirstDerivative:
a1[0] = 0;
a2[0] = 1;
a3[0] = 0;
b[0] = leftBoundary;
break;
case SplineBoundaryCondition.SecondDerivative:
a1[0] = 0;
a2[0] = 2;
a3[0] = 1;
b[0] = (3*((y[1] - y[0])/(x[1] - x[0]))) - (0.5*leftBoundary*(x[1] - x[0]));
break;
default:
throw new NotSupportedException("Invalid Left Boundary Condition.");
}
// Central Conditions
for (int i = 1; i < x.Length - 1; i++)
{
a1[i] = x[i + 1] - x[i];
a2[i] = 2*(x[i + 1] - x[i - 1]);
a3[i] = x[i] - x[i - 1];
b[i] = (3*(y[i] - y[i - 1])/(x[i] - x[i - 1])*(x[i + 1] - x[i])) + (3*(y[i + 1] - y[i])/(x[i + 1] - x[i])*(x[i] - x[i - 1]));
}
// Right Boundary
switch (rightBoundaryCondition)
{
case SplineBoundaryCondition.ParabolicallyTerminated:
a1[n - 1] = 1;
a2[n - 1] = 1;
a3[n - 1] = 0;
b[n - 1] = 2*(y[n - 1] - y[n - 2])/(x[n - 1] - x[n - 2]);
break;
case SplineBoundaryCondition.FirstDerivative:
a1[n - 1] = 0;
a2[n - 1] = 1;
a3[n - 1] = 0;
b[n - 1] = rightBoundary;
break;
case SplineBoundaryCondition.SecondDerivative:
a1[n - 1] = 1;
a2[n - 1] = 2;
a3[n - 1] = 0;
b[n - 1] = (3*(y[n - 1] - y[n - 2])/(x[n - 1] - x[n - 2])) + (0.5*rightBoundary*(x[n - 1] - x[n - 2]));
break;
default:
throw new NotSupportedException("Invalid Right Boundary Condition.");
}
// Build Spline
double[] dd = SolveTridiagonal(a1, a2, a3, b);
return InterpolateHermiteSorted(x, y, dd);
}
///
/// Create a cubic spline interpolation from an unsorted set of (x,y) value pairs and custom boundary/termination conditions.
/// WARNING: Works in-place and can thus causes the data array to be reordered.
///
public static CubicSpline InterpolateBoundariesInplace(double[] x, double[] y,
SplineBoundaryCondition leftBoundaryCondition, double leftBoundary,
SplineBoundaryCondition rightBoundaryCondition, double rightBoundary)
{
if (x.Length != y.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
Sorting.Sort(x, y);
return InterpolateBoundariesSorted(x, y, leftBoundaryCondition, leftBoundary, rightBoundaryCondition, rightBoundary);
}
///
/// Create a cubic spline interpolation from an unsorted set of (x,y) value pairs and custom boundary/termination conditions.
///
public static CubicSpline InterpolateBoundaries(IEnumerable x, IEnumerable y,
SplineBoundaryCondition leftBoundaryCondition, double leftBoundary,
SplineBoundaryCondition rightBoundaryCondition, double rightBoundary)
{
// note: we must make a copy, even if the input was arrays already
return InterpolateBoundariesInplace(x.ToArray(), y.ToArray(), leftBoundaryCondition, leftBoundary, rightBoundaryCondition, rightBoundary);
}
///
/// Create a natural cubic spline interpolation from a set of (x,y) value pairs
/// and zero second derivatives at the two boundaries, sorted ascendingly by x.
///
public static CubicSpline InterpolateNaturalSorted(double[] x, double[] y)
{
return InterpolateBoundariesSorted(x, y, SplineBoundaryCondition.SecondDerivative, 0.0, SplineBoundaryCondition.SecondDerivative, 0.0);
}
///
/// Create a natural cubic spline interpolation from an unsorted set of (x,y) value pairs
/// and zero second derivatives at the two boundaries.
/// WARNING: Works in-place and can thus causes the data array to be reordered.
///
public static CubicSpline InterpolateNaturalInplace(double[] x, double[] y)
{
return InterpolateBoundariesInplace(x, y, SplineBoundaryCondition.SecondDerivative, 0.0, SplineBoundaryCondition.SecondDerivative, 0.0);
}
///
/// Create a natural cubic spline interpolation from an unsorted set of (x,y) value pairs
/// and zero second derivatives at the two boundaries.
///
public static CubicSpline InterpolateNatural(IEnumerable x, IEnumerable y)
{
return InterpolateBoundaries(x, y, SplineBoundaryCondition.SecondDerivative, 0.0, SplineBoundaryCondition.SecondDerivative, 0.0);
}
///
/// Three-Point Differentiation Helper.
///
/// Sample Points t.
/// Sample Values x(t).
/// Index of the point of the differentiation.
/// Index of the first sample.
/// Index of the second sample.
/// Index of the third sample.
/// The derivative approximation.
static double DifferentiateThreePoint(double[] xx, double[] yy, int indexT, int index0, int index1, int index2)
{
double x0 = yy[index0];
double x1 = yy[index1];
double x2 = yy[index2];
double t = xx[indexT] - xx[index0];
double t1 = xx[index1] - xx[index0];
double t2 = xx[index2] - xx[index0];
double a = (x2 - x0 - (t2/t1*(x1 - x0)))/(t2*(t2 - t1));
double b = (x1 - x0 - a*t1*t1)/t1;
return (2*a*t) + b;
}
///
/// Tridiagonal Solve Helper.
///
/// The a-vector[n].
/// The b-vector[n], will be modified by this function.
/// The c-vector[n].
/// The d-vector[n], will be modified by this function.
/// The x-vector[n]
static double[] SolveTridiagonal(double[] a, double[] b, double[] c, double[] d)
{
for (int k = 1; k < a.Length; k++)
{
double t = a[k]/b[k - 1];
b[k] = b[k] - (t*c[k - 1]);
d[k] = d[k] - (t*d[k - 1]);
}
var x = new double[a.Length];
x[x.Length - 1] = d[d.Length - 1]/b[b.Length - 1];
for (int k = x.Length - 2; k >= 0; k--)
{
x[k] = (d[k] - (c[k]*x[k + 1]))/b[k];
}
return x;
}
///
/// Gets a value indicating whether the algorithm supports differentiation (interpolated derivative).
///
bool IInterpolation.SupportsDifferentiation => true;
///
/// Gets a value indicating whether the algorithm supports integration (interpolated quadrature).
///
bool IInterpolation.SupportsIntegration => true;
///
/// Interpolate at point t.
///
/// Point t to interpolate at.
/// Interpolated value x(t).
public double Interpolate(double t)
{
int k = LeftSegmentIndex(t);
var x = t - _x[k];
return _c0[k] + x*(_c1[k] + x*(_c2[k] + x*_c3[k]));
}
///
/// Differentiate at point t.
///
/// Point t to interpolate at.
/// Interpolated first derivative at point t.
public double Differentiate(double t)
{
int k = LeftSegmentIndex(t);
var x = t - _x[k];
return _c1[k] + x*(2*_c2[k] + x*3*_c3[k]);
}
///
/// Differentiate twice at point t.
///
/// Point t to interpolate at.
/// Interpolated second derivative at point t.
public double Differentiate2(double t)
{
int k = LeftSegmentIndex(t);
var x = t - _x[k];
return 2*_c2[k] + x*6*_c3[k];
}
///
/// Indefinite integral at point t.
///
/// Point t to integrate at.
public double Integrate(double t)
{
int k = LeftSegmentIndex(t);
var x = t - _x[k];
return _indefiniteIntegral.Value[k] + x*(_c0[k] + x*(_c1[k]/2 + x*(_c2[k]/3 + x*_c3[k]/4)));
}
///
/// Definite integral between points a and b.
///
/// Left bound of the integration interval [a,b].
/// Right bound of the integration interval [a,b].
public double Integrate(double a, double b)
{
return Integrate(b) - Integrate(a);
}
double[] ComputeIndefiniteIntegral()
{
var integral = new double[_c1.Length];
for (int i = 0; i < integral.Length - 1; i++)
{
double w = _x[i + 1] - _x[i];
integral[i + 1] = integral[i] + w*(_c0[i] + w*(_c1[i]/2 + w*(_c2[i]/3 + w*_c3[i]/4)));
}
return integral;
}
///
/// Find the index of the greatest sample point smaller than t,
/// or the left index of the closest segment for extrapolation.
///
int LeftSegmentIndex(double t)
{
int index = Array.BinarySearch(_x, t);
if (index < 0)
{
index = ~index - 1;
}
return Math.Min(Math.Max(index, 0), _x.Length - 2);
}
}
}