//
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
//
// Copyright (c) 2009-2016 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#if NATIVE
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security;
using System.Threading;
namespace IStation.Numerics.Providers.Common
{
///
/// Helper class to load native libraries depending on the architecture of the OS and process.
///
internal static class NativeProviderLoader
{
static readonly object StaticLock = new Object();
const string X86 = "x86";
const string X64 = "x64";
const string IA64 = "ia64";
const string ARM = "arm";
const string ARM64 = "arm64";
///
/// Dictionary of handles to previously loaded libraries,
///
static readonly Lazy> NativeHandles = new Lazy>(LazyThreadSafetyMode.PublicationOnly);
///
/// Gets a string indicating the architecture and bitness of the current process.
///
static readonly Lazy ArchitectureKey = new Lazy(EvaluateArchitectureKey, LazyThreadSafetyMode.PublicationOnly);
///
/// If the last native library failed to load then gets the corresponding exception
/// which occurred or null if the library was successfully loaded.
///
internal static Exception LastException { get; private set; }
static bool IsUnix
{
get
{
var p = Environment.OSVersion.Platform;
return p == PlatformID.Unix || p == PlatformID.MacOSX;
}
}
static string EvaluateArchitectureKey()
{
//return (IntPtr.Size == 8) ? X64 : X86;
if (IsUnix)
{
// Only support x86 and amd64 on Unix as there isn't a reliable way to detect the architecture
return Environment.Is64BitProcess ? X64 : X86;
}
var architecture = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE");
if (string.Equals(architecture, "x86", StringComparison.OrdinalIgnoreCase))
{
return X86;
}
if (string.Equals(architecture, "amd64", StringComparison.OrdinalIgnoreCase)
|| string.Equals(architecture, "x64", StringComparison.OrdinalIgnoreCase))
{
return Environment.Is64BitProcess ? X64 : X86;
}
if (string.Equals(architecture, "ia64", StringComparison.OrdinalIgnoreCase))
{
return IA64;
}
if (string.Equals(architecture, "arm", StringComparison.OrdinalIgnoreCase))
{
return Environment.Is64BitProcess ? ARM64 : ARM;
}
// Fallback if unknown
return architecture;
}
///
/// Load the native library with the given filename.
///
/// The file name of the library to load.
/// Hint path where to look for the native binaries. Can be null.
/// True if the library was successfully loaded or if it has already been loaded.
internal static bool TryLoad(string fileName, string hintPath)
{
if (string.IsNullOrEmpty(fileName))
{
throw new ArgumentNullException(nameof(fileName));
}
// If we have hint path provided by the user, look there first
if (TryLoadFromDirectory(fileName, hintPath))
{
return true;
}
// If we have an overall hint path provided by the user, look there next
if (Control.NativeProviderPath != hintPath && TryLoadFromDirectory(fileName, Control.NativeProviderPath))
{
return true;
}
// Look under the current AppDomain's base directory
if (TryLoadFromDirectory(fileName, AppDomain.CurrentDomain.BaseDirectory))
{
return true;
}
// Look at this assembly's directory
if (TryLoadFromDirectory(fileName, Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)))
{
return true;
}
return false;
}
///
/// Try to load a native library by providing its name and a directory.
/// Tries to load an implementation suitable for the current CPU architecture
/// and process mode if there is a matching subfolder.
///
/// True if the library was successfully loaded or if it has already been loaded.
static bool TryLoadFromDirectory(string fileName, string directory)
{
if (!Directory.Exists(directory))
{
return false;
}
directory = Path.GetFullPath(directory);
// If we have a know architecture, try the matching subdirectory first
var architecture = ArchitectureKey.Value;
if (!string.IsNullOrEmpty(architecture) && TryLoadFile(new FileInfo(Path.Combine(Path.Combine(directory, architecture), fileName))))
{
return true;
}
// Otherwise try to load directly from the provided directory
return TryLoadFile(new FileInfo(Path.Combine(directory, fileName)));
}
///
/// Try to load a native library by providing the full path including the file name of the library.
///
/// True if the library was successfully loaded or if it has already been loaded.
static bool TryLoadFile(FileInfo file)
{
lock (StaticLock)
{
IntPtr libraryHandle;
if (NativeHandles.Value.TryGetValue(file.Name, out libraryHandle))
{
return true;
}
if (!file.Exists)
{
// If the library isn't found within an architecture specific folder then return false
// to allow normal P/Invoke searching behavior when the library is called
return false;
}
// If successful this will return a handle to the library
libraryHandle = IsUnix ? UnixLoader.LoadLibrary(file.FullName) : WindowsLoader.LoadLibrary(file.FullName);
if (libraryHandle == IntPtr.Zero)
{
int lastError = Marshal.GetLastWin32Error();
var exception = new System.ComponentModel.Win32Exception(lastError);
LastException = exception;
}
else
{
LastException = null;
NativeHandles.Value[file.Name] = libraryHandle;
}
return libraryHandle != IntPtr.Zero;
}
}
[SuppressUnmanagedCodeSecurity]
[SecurityCritical]
static class WindowsLoader
{
public static IntPtr LoadLibrary(string fileName)
{
return LoadLibraryEx(fileName, IntPtr.Zero, LOAD_WITH_ALTERED_SEARCH_PATH);
}
// Search for dependencies in the library's directory rather than the calling process's directory
const uint LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008;
[DllImport("kernel32", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)]
static extern IntPtr LoadLibraryEx(string fileName, IntPtr reservedNull, uint flags);
}
[SuppressUnmanagedCodeSecurity]
[SecurityCritical]
static class UnixLoader
{
public static IntPtr LoadLibrary(string fileName)
{
return dlopen(fileName, RTLD_NOW);
}
const int RTLD_NOW = 2;
[DllImport("libdl.so", SetLastError = true)]
static extern IntPtr dlopen(String fileName, int flags);
}
}
}
#endif