// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2016 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #if NATIVE using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Security; using System.Threading; namespace IStation.Numerics.Providers.Common { /// /// Helper class to load native libraries depending on the architecture of the OS and process. /// internal static class NativeProviderLoader { static readonly object StaticLock = new Object(); const string X86 = "x86"; const string X64 = "x64"; const string IA64 = "ia64"; const string ARM = "arm"; const string ARM64 = "arm64"; /// /// Dictionary of handles to previously loaded libraries, /// static readonly Lazy> NativeHandles = new Lazy>(LazyThreadSafetyMode.PublicationOnly); /// /// Gets a string indicating the architecture and bitness of the current process. /// static readonly Lazy ArchitectureKey = new Lazy(EvaluateArchitectureKey, LazyThreadSafetyMode.PublicationOnly); /// /// If the last native library failed to load then gets the corresponding exception /// which occurred or null if the library was successfully loaded. /// internal static Exception LastException { get; private set; } static bool IsUnix { get { var p = Environment.OSVersion.Platform; return p == PlatformID.Unix || p == PlatformID.MacOSX; } } static string EvaluateArchitectureKey() { //return (IntPtr.Size == 8) ? X64 : X86; if (IsUnix) { // Only support x86 and amd64 on Unix as there isn't a reliable way to detect the architecture return Environment.Is64BitProcess ? X64 : X86; } var architecture = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE"); if (string.Equals(architecture, "x86", StringComparison.OrdinalIgnoreCase)) { return X86; } if (string.Equals(architecture, "amd64", StringComparison.OrdinalIgnoreCase) || string.Equals(architecture, "x64", StringComparison.OrdinalIgnoreCase)) { return Environment.Is64BitProcess ? X64 : X86; } if (string.Equals(architecture, "ia64", StringComparison.OrdinalIgnoreCase)) { return IA64; } if (string.Equals(architecture, "arm", StringComparison.OrdinalIgnoreCase)) { return Environment.Is64BitProcess ? ARM64 : ARM; } // Fallback if unknown return architecture; } /// /// Load the native library with the given filename. /// /// The file name of the library to load. /// Hint path where to look for the native binaries. Can be null. /// True if the library was successfully loaded or if it has already been loaded. internal static bool TryLoad(string fileName, string hintPath) { if (string.IsNullOrEmpty(fileName)) { throw new ArgumentNullException(nameof(fileName)); } // If we have hint path provided by the user, look there first if (TryLoadFromDirectory(fileName, hintPath)) { return true; } // If we have an overall hint path provided by the user, look there next if (Control.NativeProviderPath != hintPath && TryLoadFromDirectory(fileName, Control.NativeProviderPath)) { return true; } // Look under the current AppDomain's base directory if (TryLoadFromDirectory(fileName, AppDomain.CurrentDomain.BaseDirectory)) { return true; } // Look at this assembly's directory if (TryLoadFromDirectory(fileName, Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location))) { return true; } return false; } /// /// Try to load a native library by providing its name and a directory. /// Tries to load an implementation suitable for the current CPU architecture /// and process mode if there is a matching subfolder. /// /// True if the library was successfully loaded or if it has already been loaded. static bool TryLoadFromDirectory(string fileName, string directory) { if (!Directory.Exists(directory)) { return false; } directory = Path.GetFullPath(directory); // If we have a know architecture, try the matching subdirectory first var architecture = ArchitectureKey.Value; if (!string.IsNullOrEmpty(architecture) && TryLoadFile(new FileInfo(Path.Combine(Path.Combine(directory, architecture), fileName)))) { return true; } // Otherwise try to load directly from the provided directory return TryLoadFile(new FileInfo(Path.Combine(directory, fileName))); } /// /// Try to load a native library by providing the full path including the file name of the library. /// /// True if the library was successfully loaded or if it has already been loaded. static bool TryLoadFile(FileInfo file) { lock (StaticLock) { IntPtr libraryHandle; if (NativeHandles.Value.TryGetValue(file.Name, out libraryHandle)) { return true; } if (!file.Exists) { // If the library isn't found within an architecture specific folder then return false // to allow normal P/Invoke searching behavior when the library is called return false; } // If successful this will return a handle to the library libraryHandle = IsUnix ? UnixLoader.LoadLibrary(file.FullName) : WindowsLoader.LoadLibrary(file.FullName); if (libraryHandle == IntPtr.Zero) { int lastError = Marshal.GetLastWin32Error(); var exception = new System.ComponentModel.Win32Exception(lastError); LastException = exception; } else { LastException = null; NativeHandles.Value[file.Name] = libraryHandle; } return libraryHandle != IntPtr.Zero; } } [SuppressUnmanagedCodeSecurity] [SecurityCritical] static class WindowsLoader { public static IntPtr LoadLibrary(string fileName) { return LoadLibraryEx(fileName, IntPtr.Zero, LOAD_WITH_ALTERED_SEARCH_PATH); } // Search for dependencies in the library's directory rather than the calling process's directory const uint LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008; [DllImport("kernel32", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)] static extern IntPtr LoadLibraryEx(string fileName, IntPtr reservedNull, uint flags); } [SuppressUnmanagedCodeSecurity] [SecurityCritical] static class UnixLoader { public static IntPtr LoadLibrary(string fileName) { return dlopen(fileName, RTLD_NOW); } const int RTLD_NOW = 2; [DllImport("libdl.so", SetLastError = true)] static extern IntPtr dlopen(String fileName, int flags); } } } #endif