using Quartz;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IStation.Server
{
///
/// Socket数据对接服务任务辅助类
///
internal class ServiceJobHelper
{
private const string _jobName = "SocketServiceJob";
private const string _jobGroup = "SocketServiceJobGroup";
private const string _triggerName = "SocketServiceJobTrigger";
private static IScheduler _sched;//调度器
public async Task StartJob()
{
if (_sched != null)
return;
// 1.创建scheduler的引用
var fac = new Quartz.Impl.StdSchedulerFactory();
_sched = await fac.GetScheduler();
//2.启动 scheduler
await _sched.Start();
//3.创建任务
var job = JobBuilder.Create()
.WithIdentity(_jobName, _jobGroup)
.Build();
//4.创建Trigger
var trigger = TriggerBuilder.Create()
.WithIdentity(_triggerName, _jobGroup)
.WithSimpleSchedule(x => x.WithIntervalInMinutes(ConfigHelper.ResetFrequency)
.RepeatForever()
.WithMisfireHandlingInstructionNextWithRemainingCount())
.Build();
//5.加入调度管理器
await _sched.ScheduleJob(job, trigger);
}
///
/// 取消任务
///
public async Task CancelJob()
{
if (_sched == null)
return;
var triggerKey = new TriggerKey(_triggerName, _jobGroup);
if (await _sched.CheckExists(triggerKey))
{
await _sched.UnscheduleJob(triggerKey);
}
ServiceJob.CancelServers();
}
}
}