using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IStation.Entity.Repair
{
///
/// 紧急程度
///
public enum eUrgency
{
///
/// 不紧急
///
NotUrgent = 0,
///
/// 一般
///
General = 1,
///
/// 紧急
///
Urgent = 2,
///
/// 非常紧急
///
VeryUrgent = 3
}
}