using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IStation.Entity.Repair { /// /// 紧急程度 /// public enum eUrgency { /// /// 不紧急 /// NotUrgent = 0, /// /// 一般 /// General = 1, /// /// 紧急 /// Urgent = 2, /// /// 非常紧急 /// VeryUrgent = 3 } }