// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2016 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using System; namespace IStation.Numerics.Integration.GaussRule { /// /// Creates and maps a Gauss-Legendre point. /// internal static class GaussLegendrePointFactory { [ThreadStatic] private static GaussPoint _gaussLegendrePoint; /// /// Getter for the GaussPoint. /// /// Defines an Nth order Gauss-Legendre rule. Precomputed Gauss-Legendre abscissas/weights for orders 2-20, 32, 64, 96, 100, 128, 256, 512, 1024 are used, otherwise they're calculated on the fly. /// Object containing the non-negative abscissas/weights, order, and intervalBegin/intervalEnd. The non-negative abscissas/weights are generated over the interval [-1,1] for the given order. public static GaussPoint GetGaussPoint(int order) { // Try to get the GaussPoint from the cached static field. bool gaussLegendrePointIsCached = _gaussLegendrePoint != null && _gaussLegendrePoint.Order == order; if (!gaussLegendrePointIsCached) { // Try to find the GaussPoint in the precomputed dictionary. if (!GaussLegendrePoint.PreComputed.TryGetValue(order, out _gaussLegendrePoint)) { _gaussLegendrePoint = GaussLegendrePoint.Generate(order, 1e-10); // Generate the GaussPoint on the fly. } } return _gaussLegendrePoint; } /// /// Getter for the GaussPoint. /// /// Where the interval starts, inclusive and finite. /// Where the interval stops, inclusive and finite. /// Defines an Nth order Gauss-Legendre rule. Precomputed Gauss-Legendre abscissas/weights for orders 2-20, 32, 64, 96, 100, 128, 256, 512, 1024 are used, otherwise they're calculated on the fly. /// Object containing the abscissas/weights, order, and intervalBegin/intervalEnd. public static GaussPoint GetGaussPoint(double intervalBegin, double intervalEnd, int order) { return Map(intervalBegin, intervalEnd, GetGaussPoint(order)); } /// /// Maps the non-negative abscissas/weights from the interval [-1, 1] to the interval [intervalBegin, intervalEnd]. /// /// Where the interval starts, inclusive and finite. /// Where the interval stops, inclusive and finite. /// Object containing the non-negative abscissas/weights, order, and intervalBegin/intervalEnd. The non-negative abscissas/weights are generated over the interval [-1,1] for the given order. /// Object containing the abscissas/weights, order, and intervalBegin/intervalEnd. private static GaussPoint Map(double intervalBegin, double intervalEnd, GaussPoint gaussPoint) { double[] abscissas = new double[gaussPoint.Order]; double[] weights = new double[gaussPoint.Order]; double a = 0.5 * (intervalEnd - intervalBegin); double b = 0.5 * (intervalEnd + intervalBegin); int m = (gaussPoint.Order + 1) >> 1; for (int i = 1; i <= m; i++) { int index1 = gaussPoint.Order - i; int index2 = i - 1; int index3 = m - i; abscissas[index1] = gaussPoint.Abscissas[index3] * a + b; abscissas[index2] = -gaussPoint.Abscissas[index3] * a + b; weights[index1] = gaussPoint.Weights[index3] * a; weights[index2] = gaussPoint.Weights[index3] * a; } return new GaussPoint(intervalBegin, intervalEnd, gaussPoint.Order, abscissas, weights); } } }