// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2013 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Runtime.CompilerServices; namespace IStation.Numerics.LinearAlgebra { public abstract partial class Vector { /// /// Returns a Vector containing the same values of . /// /// This method is included for completeness. /// The vector to get the values from. /// A vector containing the same values as . /// If is . public static Vector operator +(Vector rightSide) { return rightSide.Clone(); } /// /// Returns a Vector containing the negated values of . /// /// The vector to get the values from. /// A vector containing the negated values as . /// If is . public static Vector operator -(Vector rightSide) { return rightSide.Negate(); } /// /// Adds two Vectors together and returns the results. /// /// One of the vectors to add. /// The other vector to add. /// The result of the addition. /// If and are not the same size. /// If or is . public static Vector operator +(Vector leftSide, Vector rightSide) { return leftSide.Add(rightSide); } /// /// Adds a scalar to each element of a vector. /// /// The vector to add to. /// The scalar value to add. /// The result of the addition. /// If is . public static Vector operator +(Vector leftSide, T rightSide) { return leftSide.Add(rightSide); } /// /// Adds a scalar to each element of a vector. /// /// The scalar value to add. /// The vector to add to. /// The result of the addition. /// If is . public static Vector operator +(T leftSide, Vector rightSide) { return rightSide.Add(leftSide); } /// /// Subtracts two Vectors and returns the results. /// /// The vector to subtract from. /// The vector to subtract. /// The result of the subtraction. /// If and are not the same size. /// If or is . public static Vector operator -(Vector leftSide, Vector rightSide) { return leftSide.Subtract(rightSide); } /// /// Subtracts a scalar from each element of a vector. /// /// The vector to subtract from. /// The scalar value to subtract. /// The result of the subtraction. /// If is . public static Vector operator -(Vector leftSide, T rightSide) { return leftSide.Subtract(rightSide); } /// /// Subtracts each element of a vector from a scalar. /// /// The scalar value to subtract from. /// The vector to subtract. /// The result of the subtraction. /// If is . public static Vector operator -(T leftSide, Vector rightSide) { return rightSide.SubtractFrom(leftSide); } /// /// Multiplies a vector with a scalar. /// /// The vector to scale. /// The scalar value. /// The result of the multiplication. /// If is . public static Vector operator *(Vector leftSide, T rightSide) { return leftSide.Multiply(rightSide); } /// /// Multiplies a vector with a scalar. /// /// The scalar value. /// The vector to scale. /// The result of the multiplication. /// If is . public static Vector operator *(T leftSide, Vector rightSide) { return rightSide.Multiply(leftSide); } /// /// Computes the dot product between two Vectors. /// /// The left row vector. /// The right column vector. /// The dot product between the two vectors. /// If and are not the same size. /// If or is . public static T operator *(Vector leftSide, Vector rightSide) { return leftSide.DotProduct(rightSide); } /// /// Divides a scalar with a vector. /// /// The scalar to divide. /// The vector. /// The result of the division. /// If is . public static Vector operator /(T dividend, Vector divisor) { return divisor.DivideByThis(dividend); } /// /// Divides a vector with a scalar. /// /// The vector to divide. /// The scalar value. /// The result of the division. /// If is . public static Vector operator /(Vector dividend, T divisor) { return dividend.Divide(divisor); } /// /// Pointwise divides two Vectors. /// /// The vector to divide. /// The other vector. /// The result of the division. /// If and are not the same size. /// If is . public static Vector operator /(Vector dividend, Vector divisor) { return dividend.PointwiseDivide(divisor); } /// /// Computes the remainder (% operator), where the result has the sign of the dividend, /// of each element of the vector of the given divisor. /// /// The vector whose elements we want to compute the remainder of. /// The divisor to use. /// If is . public static Vector operator %(Vector dividend, T divisor) { return dividend.Remainder(divisor); } /// /// Computes the remainder (% operator), where the result has the sign of the dividend, /// of the given dividend of each element of the vector. /// /// The dividend we want to compute the remainder of. /// The vector whose elements we want to use as divisor. /// If is . public static Vector operator %(T dividend, Vector divisor) { return divisor.RemainderByThis(dividend); } /// /// Computes the pointwise remainder (% operator), where the result has the sign of the dividend, /// of each element of two vectors. /// /// The vector whose elements we want to compute the remainder of. /// The divisor to use. /// If and are not the same size. /// If is . public static Vector operator %(Vector dividend, Vector divisor) { return dividend.PointwiseRemainder(divisor); } [SpecialName] public static Vector op_DotMultiply(Vector x, Vector y) { return x.PointwiseMultiply(y); } [SpecialName] public static Vector op_DotDivide(Vector dividend, Vector divisor) { return dividend.PointwiseDivide(divisor); } [SpecialName] public static Vector op_DotPercent(Vector dividend, Vector divisor) { return dividend.PointwiseRemainder(divisor); } [SpecialName] public static Vector op_DotHat(Vector vector, Vector exponent) { return vector.PointwisePower(exponent); } [SpecialName] public static Vector op_DotHat(Vector vector, T exponent) { return vector.PointwisePower(exponent); } /// /// Computes the sqrt of a vector pointwise /// /// The input vector /// public static Vector Sqrt(Vector x) { return x.PointwiseSqrt(); } /// /// Computes the exponential of a vector pointwise /// /// The input vector /// public static Vector Exp(Vector x) { return x.PointwiseUnary(x.DoPointwiseExp); } /// /// Computes the log of a vector pointwise /// /// The input vector /// public static Vector Log(Vector x) { return x.PointwiseUnary(x.PointwiseLog); } /// /// Computes the log10 of a vector pointwise /// /// The input vector /// public static Vector Log10(Vector x) { return x.PointwiseLog10(); } /// /// Computes the sin of a vector pointwise /// /// The input vector /// public static Vector Sin(Vector x) { return x.PointwiseSin(); } /// /// Computes the cos of a vector pointwise /// /// The input vector /// public static Vector Cos(Vector x) { return x.PointwiseCos(); } /// /// Computes the tan of a vector pointwise /// /// The input vector /// public static Vector Tan(Vector x) { return x.PointwiseTan(); } /// /// Computes the asin of a vector pointwise /// /// The input vector /// public static Vector Asin(Vector x) { return x.PointwiseAsin(); } /// /// Computes the acos of a vector pointwise /// /// The input vector /// public static Vector Acos(Vector x) { return x.PointwiseAcos(); } /// /// Computes the atan of a vector pointwise /// /// The input vector /// public static Vector Atan(Vector x) { return x.PointwiseAtan(); } /// /// Computes the sinh of a vector pointwise /// /// The input vector /// public static Vector Sinh(Vector x) { return x.PointwiseSinh(); } /// /// Computes the cosh of a vector pointwise /// /// The input vector /// public static Vector Cosh(Vector x) { return x.PointwiseCosh(); } /// /// Computes the tanh of a vector pointwise /// /// The input vector /// public static Vector Tanh(Vector x) { return x.PointwiseTanh(); } /// /// Computes the absolute value of a vector pointwise /// /// The input vector /// public static Vector Abs(Vector x) { return x.PointwiseAbs(); } /// /// Computes the floor of a vector pointwise /// /// The input vector /// public static Vector Floor(Vector x) { return x.PointwiseFloor(); } /// /// Computes the ceiling of a vector pointwise /// /// The input vector /// public static Vector Ceiling(Vector x) { return x.PointwiseCeiling(); } /// /// Computes the rounded value of a vector pointwise /// /// The input vector /// public static Vector Round(Vector x) { return x.PointwiseRound(); } } }