using System; using System.Collections.Generic; namespace IStation.Unit { /// /// 速度单位辅助类 /// public class UnitSpeedHelper : IUnitHelper { #region 静态方法 /// /// 转换 /// /// /// /// /// public static double Convert(eUnitSpeed fromUnit, eUnitSpeed toUnit, double fromValue) { return fromValue; } /// /// 获取英文单位名称 /// /// /// public static string GetEnUnitName(eUnitSpeed unit) { switch (unit) { case eUnitSpeed.mm_s: return "mm/s"; default: return string.Empty; } } /// /// 获取中文单位名称 /// /// /// public static string GetCnUnitName(eUnitSpeed unit) { switch (unit) { case eUnitSpeed.mm_s: return "毫米每秒"; default: return string.Empty; } } /// /// 获取英文单位名称列表 /// /// public static List GetEnUnitNameList() { var list = new List(); foreach (eUnitSpeed item in Enum.GetValues(typeof(eUnitSpeed))) { list.Add(GetEnUnitName(item)); } return list; } /// /// 获取中文单位名称列表 /// /// public static List GetCnUnitNameList() { var list = new List(); foreach (eUnitSpeed item in Enum.GetValues(typeof(eUnitSpeed))) { list.Add(GetCnUnitName(item)); } return list; } /// /// 获取英文单位字典 /// /// public static Dictionary GetEnUnitDict() { var dic = new Dictionary(); foreach (eUnitSpeed item in Enum.GetValues(typeof(eUnitSpeed))) { dic.Add(item, GetEnUnitName(item)); } return dic; } /// /// 获取中文单位字典 /// /// public static Dictionary GetCnUnitDict() { var dic = new Dictionary(); foreach (eUnitSpeed item in Enum.GetValues(typeof(eUnitSpeed))) { dic.Add(item, GetCnUnitName(item)); } return dic; } #endregion #region 显示接口 double IUnitHelper.Convert(int fromUnit, int toUnit, double fromValue) { return Convert((eUnitSpeed)fromUnit, (eUnitSpeed)toUnit, fromValue); } string IUnitHelper.GetCnUnitName(int unit) { return GetCnUnitName((eUnitSpeed)unit); } List IUnitHelper.GetCnUnitNameList() { return GetCnUnitNameList(); } Dictionary IUnitHelper.GetCnUnitDict() { var dic = new Dictionary(); foreach (var item in GetCnUnitDict()) { dic.Add((int)item.Key, item.Value); } return dic; } string IUnitHelper.GetEnUnitName(int unit) { return GetEnUnitName((eUnitSpeed)unit); } List IUnitHelper.GetEnUnitNameList() { return GetEnUnitNameList(); } Dictionary IUnitHelper.GetEnUnitDict() { var dic = new Dictionary(); foreach (var item in GetEnUnitDict()) { dic.Add((int)item.Key, item.Value); } return dic; } #endregion } }