//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace TProduct.WinFrmUI.TPump.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TProduct.WinFrmUI.TPump.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性,对 /// 使用此强类型资源类的所有资源查找执行重写。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 /// internal static DevExpress.Utils.Svg.SvgImage actions_add { get { object obj = ResourceManager.GetObject("actions_add", resourceCulture); return ((DevExpress.Utils.Svg.SvgImage)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap add_16x16 { get { object obj = ResourceManager.GetObject("add_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap add_16x16_b { get { object obj = ResourceManager.GetObject("add_16x16_b", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap add_16x161 { get { object obj = ResourceManager.GetObject("add_16x161", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap add_32x32 { get { object obj = ResourceManager.GetObject("add_32x32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap add_32x321 { get { object obj = ResourceManager.GetObject("add_32x321", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap calculatenow_16x16 { get { object obj = ResourceManager.GetObject("calculatenow_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap cancel_16x16 { get { object obj = ResourceManager.GetObject("cancel_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap cancel_32x32 { get { object obj = ResourceManager.GetObject("cancel_32x32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 /// internal static DevExpress.Utils.Svg.SvgImage customerquicklocations { get { object obj = ResourceManager.GetObject("customerquicklocations", resourceCulture); return ((DevExpress.Utils.Svg.SvgImage)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap deletelist2_16x16 { get { object obj = ResourceManager.GetObject("deletelist2_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap deletelist2_32x32 { get { object obj = ResourceManager.GetObject("deletelist2_32x32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap edit_16x16 { get { object obj = ResourceManager.GetObject("edit_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap edit_32x32 { get { object obj = ResourceManager.GetObject("edit_32x32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Eye22 { get { object obj = ResourceManager.GetObject("Eye22", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap group_24x24a { get { object obj = ResourceManager.GetObject("group_24x24a", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap group_24x24b { get { object obj = ResourceManager.GetObject("group_24x24b", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap group_24x24c { get { object obj = ResourceManager.GetObject("group_24x24c", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap Model3D32 { get { object obj = ResourceManager.GetObject("Model3D32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 /// internal static DevExpress.Utils.Svg.SvgImage next { get { object obj = ResourceManager.GetObject("next", resourceCulture); return ((DevExpress.Utils.Svg.SvgImage)(obj)); } } /// /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 /// internal static DevExpress.Utils.Svg.SvgImage nextview { get { object obj = ResourceManager.GetObject("nextview", resourceCulture); return ((DevExpress.Utils.Svg.SvgImage)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap RealTimeChart32 { get { object obj = ResourceManager.GetObject("RealTimeChart32", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap root_24x24 { get { object obj = ResourceManager.GetObject("root_24x24", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 /// internal static DevExpress.Utils.Svg.SvgImage security_stop { get { object obj = ResourceManager.GetObject("security_stop", resourceCulture); return ((DevExpress.Utils.Svg.SvgImage)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap select_24x24 { get { object obj = ResourceManager.GetObject("select_24x24", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_24x24_blue { get { object obj = ResourceManager.GetObject("tip_24x24_blue", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap tip_24x24_gray { get { object obj = ResourceManager.GetObject("tip_24x24_gray", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap undo_16x16 { get { object obj = ResourceManager.GetObject("undo_16x16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 图表16 { get { object obj = ResourceManager.GetObject("图表16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 图表18 { get { object obj = ResourceManager.GetObject("图表18", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 图表20 { get { object obj = ResourceManager.GetObject("图表20", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 导出48 { get { object obj = ResourceManager.GetObject("导出48", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 延长线64 { get { object obj = ResourceManager.GetObject("延长线64", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 抛物线16 { get { object obj = ResourceManager.GetObject("抛物线16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 查看16 { get { object obj = ResourceManager.GetObject("查看16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 查看18 { get { object obj = ResourceManager.GetObject("查看18", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 查看20 { get { object obj = ResourceManager.GetObject("查看20", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 查看22 { get { object obj = ResourceManager.GetObject("查看22", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 查询48 { get { object obj = ResourceManager.GetObject("查询48", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 灯泡16 { get { object obj = ResourceManager.GetObject("灯泡16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 编辑16 { get { object obj = ResourceManager.GetObject("编辑16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设置16 { get { object obj = ResourceManager.GetObject("设置16", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设置18 { get { object obj = ResourceManager.GetObject("设置18", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设置20 { get { object obj = ResourceManager.GetObject("设置20", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设置22 { get { object obj = ResourceManager.GetObject("设置22", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 设置48 { get { object obj = ResourceManager.GetObject("设置48", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap 高效点64 { get { object obj = ResourceManager.GetObject("高效点64", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }