//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
namespace TProduct.WinFrmUI.TPump.Properties {
using System;
///
/// 一个强类型的资源类,用于查找本地化的字符串等。
///
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// 返回此类使用的缓存的 ResourceManager 实例。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TProduct.WinFrmUI.TPump.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage actions_add {
get {
object obj = ResourceManager.GetObject("actions_add", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap add_16x16 {
get {
object obj = ResourceManager.GetObject("add_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap add_16x16_b {
get {
object obj = ResourceManager.GetObject("add_16x16_b", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap add_16x161 {
get {
object obj = ResourceManager.GetObject("add_16x161", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap add_32x32 {
get {
object obj = ResourceManager.GetObject("add_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap add_32x321 {
get {
object obj = ResourceManager.GetObject("add_32x321", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap calculatenow_16x16 {
get {
object obj = ResourceManager.GetObject("calculatenow_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap cancel_16x16 {
get {
object obj = ResourceManager.GetObject("cancel_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap cancel_32x32 {
get {
object obj = ResourceManager.GetObject("cancel_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage customerquicklocations {
get {
object obj = ResourceManager.GetObject("customerquicklocations", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap deletelist2_16x16 {
get {
object obj = ResourceManager.GetObject("deletelist2_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap deletelist2_32x32 {
get {
object obj = ResourceManager.GetObject("deletelist2_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap edit_16x16 {
get {
object obj = ResourceManager.GetObject("edit_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap edit_32x32 {
get {
object obj = ResourceManager.GetObject("edit_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Eye22 {
get {
object obj = ResourceManager.GetObject("Eye22", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap group_24x24a {
get {
object obj = ResourceManager.GetObject("group_24x24a", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap group_24x24b {
get {
object obj = ResourceManager.GetObject("group_24x24b", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap group_24x24c {
get {
object obj = ResourceManager.GetObject("group_24x24c", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Model3D32 {
get {
object obj = ResourceManager.GetObject("Model3D32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage next {
get {
object obj = ResourceManager.GetObject("next", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage nextview {
get {
object obj = ResourceManager.GetObject("nextview", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap RealTimeChart32 {
get {
object obj = ResourceManager.GetObject("RealTimeChart32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap root_24x24 {
get {
object obj = ResourceManager.GetObject("root_24x24", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage security_stop {
get {
object obj = ResourceManager.GetObject("security_stop", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap select_24x24 {
get {
object obj = ResourceManager.GetObject("select_24x24", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap tip_24x24_blue {
get {
object obj = ResourceManager.GetObject("tip_24x24_blue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap tip_24x24_gray {
get {
object obj = ResourceManager.GetObject("tip_24x24_gray", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap undo_16x16 {
get {
object obj = ResourceManager.GetObject("undo_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 图表16 {
get {
object obj = ResourceManager.GetObject("图表16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 图表18 {
get {
object obj = ResourceManager.GetObject("图表18", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 图表20 {
get {
object obj = ResourceManager.GetObject("图表20", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 导出48 {
get {
object obj = ResourceManager.GetObject("导出48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 延长线64 {
get {
object obj = ResourceManager.GetObject("延长线64", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 抛物线16 {
get {
object obj = ResourceManager.GetObject("抛物线16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 查看16 {
get {
object obj = ResourceManager.GetObject("查看16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 查看18 {
get {
object obj = ResourceManager.GetObject("查看18", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 查看20 {
get {
object obj = ResourceManager.GetObject("查看20", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 查看22 {
get {
object obj = ResourceManager.GetObject("查看22", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 查询48 {
get {
object obj = ResourceManager.GetObject("查询48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 灯泡16 {
get {
object obj = ResourceManager.GetObject("灯泡16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 编辑16 {
get {
object obj = ResourceManager.GetObject("编辑16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 设置16 {
get {
object obj = ResourceManager.GetObject("设置16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 设置18 {
get {
object obj = ResourceManager.GetObject("设置18", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 设置20 {
get {
object obj = ResourceManager.GetObject("设置20", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 设置22 {
get {
object obj = ResourceManager.GetObject("设置22", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 设置48 {
get {
object obj = ResourceManager.GetObject("设置48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap 高效点64 {
get {
object obj = ResourceManager.GetObject("高效点64", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}