using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hydro.MapView { [Serializable] public class PointF3D { public float X { get; set; } public float Y { get; set; } public float Z { get; set; } public PointF3D(float x, float y, float z) { X = x; Y = y; Z = z; } //定义减法运算符 public static PointF3D operator -(PointF3D p1, PointF3D p2) { return new PointF3D(p1.X - p2.X, p1.Y - p2.Y, p1.Z - p2.Z); } //定义加法运算符 public static PointF3D operator +(PointF3D p1, PointF3D p2) { return new PointF3D(p1.X + p2.X, p1.Y + p2.Y, p1.Z + p2.Z); } //定义乘法运算符 public static PointF3D operator *(PointF3D p1, float f) { return new PointF3D(p1.X * f, p1.Y * f, p1.Z * f); } //定义点乘运算符 public static float operator *(PointF3D p1, PointF3D p2) { return p1.X * p2.X + p1.Y * p2.Y + p1.Z * p2.Z; } //定义叉乘运算符 public static PointF3D operator ^(PointF3D p1, PointF3D p2) { return new PointF3D(p1.Y * p2.Z - p1.Z * p2.Y, p1.Z * p2.X - p1.X * p2.Z, p1.X * p2.Y - p1.Y * p2.X); } } public class Cube { public Dictionary> FacesVertices { get; private set; } public List Vertices { get; private set; } public Cube() { InitializeVertices(); InitializeFaces(); } private void InitializeVertices() { Vertices = new List { new PointF3D(200, 200, 200), // Vertex 0 new PointF3D(200, 200, -200), // Vertex 1 new PointF3D(200, -200, 200), // Vertex 2 new PointF3D(200, -200, -200), // Vertex 3 new PointF3D(-200, 200, 200), // Vertex 4 new PointF3D(-200, 200, -200), // Vertex 5 new PointF3D(-200, -200, 200), // Vertex 6 new PointF3D(-200, -200, -200) // Vertex 7 }; } private void InitializeFaces() { FacesVertices = new Dictionary> { { 1, new List { Vertices[0], Vertices[1], Vertices[3], Vertices[2] } }, // Face 1 { 2, new List { Vertices[4], Vertices[5], Vertices[7], Vertices[6] } }, // Face 2 { 3, new List { Vertices[0], Vertices[1], Vertices[5], Vertices[4] } }, // Face 3 { 4, new List { Vertices[2], Vertices[3], Vertices[7], Vertices[6] } }, // Face 4 { 5, new List { Vertices[0], Vertices[2], Vertices[6], Vertices[4] } }, // Face 5 { 6, new List { Vertices[1], Vertices[3], Vertices[7], Vertices[5] } } // Face 6 }; } } }